
Find My Items
Remembers supported storage containers you open in single-player worlds, makes their contents searchable, and uses normal container interaction to retrieve reachable items.
Список изменений
Changed
- The catalog's default item and crafting amount is now 1 instead of 64. You can still enter a different amount.
Fixed
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An ender chest stays indexed as reachable while its block is standing. A re-scan read the block entity, which holds only the lid — an ender chest's items live on the player — and took that for a missing chest, so simply standing nearby long enough left the contents counted in the item total while the container count, the coordinates and the take amount all described a different chest.
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An item's total equals what its row can account for. Stock in a container with no way in is listed as its own quantity and labelled out of reach, rather than being folded into a total nothing else on the row explains.
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The take button's tooltip names what limited it: the container's stock, the room left in your inventory, or stock that is out of reach.
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An item held in a double chest is described as one container rather than two. Both halves are still offered as ways in, so the nearer one is still the one a retrieval uses.
Added
- The ender inventory is indexed with no ender chest placed, on the new
indexEnderInventorysetting. It is player data, so reading it needs no block and no loaded chunk. - Retrieval reach is configurable, up to 256 blocks, on the new
retrieveDistanceBlockssetting. It defaults to your own reach, never shortens it, and still refuses a container whose chunk is not loaded. - The grid layout has a detail pane. Hovering a cell lists every container holding that item and how many are in each, marking the ones that cannot be taken from and why: too far away, in another dimension, or an ender inventory with no ender chest in reach.
