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Моды/Find Me - Управление маунтами и компаньонами
Find Me - Управление маунтами и компаньонами

Find Me - Управление маунтами и компаньонами

Find Me - мод для Minecraft, который позволяет регистрировать, хранить и призывать питомцев, маунтов и транспорт. Система команд, гнезд и командных тактик.

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Все версии→Find me 1.1

Find me 1.1

Release13.06.2026

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Find me Changelog

1.1 Hotfix - 2026-06-13

Death List

  • When a creature dies, it is no longer kept in the companion/mount radial menus, but moved to the death list.
  • Dead creatures are displayed as a greyed-out preview of the original model, with the name formatted as Name (Dead).
  • The death list has its own GUI that can be opened separately.
  • In the death list, left-click to open a preview as it appeared when alive; right-click to edit or remove the entry directly from the death list.
  • Fixed issues where dead creatures could not be deleted from either the management list or the death list.
  • Added compatibility for mods that replace a dead creature with a corpse entity, reducing false positives where living creatures are mistakenly added to the death list.

Mount Switching & Rescue

  • When switching mounts, the old mount is no longer recalled before the player actually mounts the new one, preventing the player from falling.
  • Fixed issues where large / multi‑part mounts could prematurely trigger switching due to collisions between their head/tail and other mounts.
  • Mount collision detection now more accurately checks the entity body, parts, and custom contact segments near the player, reducing false triggers on large dragons.
  • When switching mounts mid‑air, the new mount accelerates toward the player based on the player’s actual movement speed.
  • Speed detection no longer relies solely on DeltaMovement; the player’s real horizontal displacement between the previous tick and the current tick is the primary factor, improving compatibility with special flying mounts.
  • Default approach speed for flying mounts has been increased.
  • If the mount has not caught up to the player after 5 seconds, approach speed is boosted to 3x as a fallback.
  • Increased the timeout for failed mount switching, so the fallback acceleration has time to trigger before the switch fails.
  • Fixed a risk where the previous mount would disappear from the radial menu or be incorrectly moved to the death list after a switch.
  • Retained automatic dismount (shift) as a last‑resort measure, but prevented it from triggering too early and interfering with normal switches.

Summoning & Recalling

  • Space checking before summoning/switching now calculates the actual target point first, then checks whether that point is suitable.
  • When the target point lacks space, the mod searches for a nearby usable location, reducing cases where summoning fails even though a valid spot exists.
  • Switching from a flying mount to a land/aquatic mount in mid‑air now follows a logic similar to rescue: the new mount spawns at an appropriate location and then approaches the player.
  • Fixed an issue where some land pets would spawn next to the player mid‑air and fall straight down after a switch.

Preview GUI

  • The radial menu preview now reuses the same rendering method as the management GUI, reducing inconsistencies between different interfaces.
  • Preview entities are frozen on the first idle frame, reducing twitching of heads, bodies, or parts.
  • The preview now strips dynamic state NBT such as position, velocity, passenger, vehicle, leash, and UUID, preventing live state from polluting the preview.
  • For Saints Dragons, a cleaner display NBT is used, reducing jitter caused by live or mounted states.
  • For Ice and Fire dragons (fire, ice, lightning), added a fallback preview scale for large creatures, preventing the name from being obscured or the model from being too large to see.
  • The detail preview area has been enlarged, and the camera drag range has been expanded.
  • Right‑click drag now rotates the camera view, and the drag direction has been corrected.

Management GUI & Display

  • The death list GUI now uses a softer, more transparent colour scheme.
  • The GUI layout is now dynamic, preventing the interface from covering text below it while maintaining a gap from the bottom of the screen.
  • Fixed name truncation issues when names are too long.
  • When using a custom note, the background text is now obscured, preventing the note layer and the text behind it from overlapping.

Commands & Debug

  • Added a command to directly tame the target creature, making it easier to test creatures from other mods.
  • Fixed an issue where previously added commands could not be used in‑game.

Compatibility Adjustments

  • Removed the special prefix‑based handling for large Saint's Dragons models, preferring to use general size/collision logic.
  • Collision detection for large, multi‑part entities has been generalised, reducing reliance on entity name keywords.
  • Mount classification now increasingly trusts actual behaviour: a creature is automatically added to mount logic only if the player has actually ridden it.
  • Flying/swimming detection now prioritises entity class, behaviour, and aquatic classification, using configuration only as a fallback.

Known Notes

  • Some mod mounts that completely bypass vanilla riding, movement, or collision logic may still require manual configuration.
  • Preview of large multi‑part creatures may still be affected by the mod’s own animation system, but dynamic states have been cleaned as much as possible and jitter reduced.
  • src.zip is a local untracked backup file; this update does not modify it.

Файлы

Find me-1.1.jar(171.13 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

19

Дата публикации

13.06.2026

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ID версии

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