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Моды/Field Emitters
Field Emitters

Field Emitters

Terrain-following forcefields with entity filters, detection output and a handheld Field Tuner.

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Все версии→Field Emitters 1.2.1 - Fabric 1.20.1

Field Emitters 1.2.1 - Fabric 1.20.1

Release20.09.2026

Список изменений

Access, checkpoints and field controls

  • Add private-by-default networks, public management and player management permissions separate from passage access.
  • Add transferable or player-bound passage badges, access groups, group revocation and a 16-badge holder with optional Curios support.
  • Add a tuner keybind usable from the inventory or a Curios slot.
  • Add directional inventory checkpoints that alert, hold players, drop contraband on the entry side or transfer it to adjacent storage, with optional overflow drops.
  • Add configurable contact damage, fizzle effects and toggleable field sounds.
  • Add player allow/deny lists and mob/item allow/deny filters with JEI/EMI drag-and-drop support.
  • Protect emitters, rails and towers from explosions and mob destruction while retaining normal mining behavior.
  • Reorganize tuner controls and improve the remote field manager layout.

Projection and visual effects

  • Add seven-block projection towers with hollow dome and sphere fields and adjustable radius.
  • Extend domes below the tower base to meet nearby terrain while leaving the interior and dome floor open.
  • Add laser curtain, rising scan ring, hex assembly, meridian sweep, projected seed and plasma dissolve formation effects, adapted for posts and surface rails as well as towers.
  • Allow formation effects to be combined independently with hex lattice, smooth glow, drifting pixels and flowing plasma patterns.
  • Add separate accent colors for impact and surface effects, with effects matching the field color by default.
  • Improve plasma contours, simultaneous impact ripples and bright ripple intersections on walls and bridges.
  • Synchronize adjacent rail animations and texture coordinates, and align horizontal bridges with adjacent block tops.
  • Fix Sable field contact coordinates, filtering during sublevel collisions and field-relative hex texture alignment.

Networks and redstone

  • Keep connected emitters and rails on one shared set of settings through linking, reconnection, chunk loading and world restarts.
  • Let newly connected emitters inherit the network settings, including while the field is switched off.
  • Prevent concurrent tuner edits from overwriting unrelated settings.
  • Preserve network management permissions after restarts and network identity during Sable relocation.
  • Let one redstone input control an entire connected field, including chains of surface rails.
  • Read redstone from all sides except the detection output by default, while preserving explicitly selected input faces.
  • Keep network roots, detection outputs and checkpoint storage anchored instead of moving when an energy buffer empties.

Blocking and detection

  • Add relative entering/leaving rules for enclosed post perimeters, alongside world-direction rules and individual link overrides.
  • Allow links with their own rules to return to the network defaults.
  • Enforce link distance and require facing rails to select each other before linking.
  • Stop matching phasing mobs, including vexes.
  • Apply passage and blocking rules to mounts and riders together, closing mounted-player bypasses while retaining authorized passage and contraband holds.
  • Prevent fluids from replacing field cells and leaving permanent gaps.
  • Replace queued detection pulses with immediate output. Further crossings refresh the active pulse instead of creating a backlog.
  • Keep crossing and item counts independent of the redstone pulse, and discard old saved pulse queues.

Datapacks and KubeJS

  • Add reusable filter definitions, network presets and optional preset locks through datapacks.
  • Add commands to apply, export, enable and unlock field presets.
  • Validate datapack definitions and retain the previous definitions when a reload is invalid.
  • Preserve preset settings and locks across network connections and world loads.
  • Add optional KubeJS network controls and crossing, contraband, power and passage events on compatible loaders.
  • Synchronize scripted player passage with client-side collision handling.
  • Add documentation and examples for datapack formats, commands and scripts.

Localization and tuner controls

  • Translate menus, tooltips, item names, status messages and command feedback into Spanish, French, German, Japanese, Simplified Chinese, Traditional Chinese, Brazilian Portuguese, Russian, Korean, Polish and Italian.
  • Localize nested command errors and detailed status messages.
  • Improve tuner layout, status explanations and tooltips, including clearer reasons why a field is stopped.
  • Prevent long labels and help text from overlapping controls, and show truncated text in full on hover.
  • Correct outdated detection-pulse wording and display the installed mod version consistently across loaders.

Compatibility and fixes

  • Fix a crash when placing a post above another post.
  • Fix Fabric energy consumption and Forge packaging issues.
  • Move shared settings reconciliation and text-fitting utilities into ZeroMods Core.
  • Bundle ZeroMods Core 0.1.2, including the Fabric tutorial translation fix. Use identical Core bundles in Field Emitters and Flux Pylons for matching Minecraft versions and loaders.

Файлы

field-emitters-fabric-1.20.1-1.2.1.jar(804.99 KiB)
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Канал релиза

Release

Номер версии

1.2.1-fabric-1.20.1

Загрузчики

Fabric

Версии игры

1.20.1

Загрузок

2

Дата публикации

20.09.2026

Загрузил

ID версии

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