
Field Emitters
Terrain-following forcefields with entity filters, detection output and a handheld Field Tuner.
Оцените первым
160
3
Список изменений
Access, checkpoints and field controls
- Add private-by-default networks, public management and player management permissions separate from passage access.
- Add transferable or player-bound passage badges, access groups, group revocation and a 16-badge holder with optional Curios support.
- Add a tuner keybind usable from the inventory or a Curios slot.
- Add directional inventory checkpoints that alert, hold players, drop contraband on the entry side or transfer it to adjacent storage, with optional overflow drops.
- Add configurable contact damage, fizzle effects and toggleable field sounds.
- Add player allow/deny lists and mob/item allow/deny filters with JEI/EMI drag-and-drop support.
- Protect emitters, rails and towers from explosions and mob destruction while retaining normal mining behavior.
- Reorganize tuner controls and improve the remote field manager layout.
Projection and visual effects
- Add seven-block projection towers with hollow dome and sphere fields and adjustable radius.
- Extend domes below the tower base to meet nearby terrain while leaving the interior and dome floor open.
- Add laser curtain, rising scan ring, hex assembly, meridian sweep, projected seed and plasma dissolve formation effects, adapted for posts and surface rails as well as towers.
- Allow formation effects to be combined independently with hex lattice, smooth glow, drifting pixels and flowing plasma patterns.
- Add separate accent colors for impact and surface effects, with effects matching the field color by default.
- Improve plasma contours, simultaneous impact ripples and bright ripple intersections on walls and bridges.
- Synchronize adjacent rail animations and texture coordinates, and align horizontal bridges with adjacent block tops.
- Fix Sable field contact coordinates, filtering during sublevel collisions and field-relative hex texture alignment.
Networks and redstone
- Keep connected emitters and rails on one shared set of settings through linking, reconnection, chunk loading and world restarts.
- Let newly connected emitters inherit the network settings, including while the field is switched off.
- Prevent concurrent tuner edits from overwriting unrelated settings.
- Preserve network management permissions after restarts and network identity during Sable relocation.
- Let one redstone input control an entire connected field, including chains of surface rails.
- Read redstone from all sides except the detection output by default, while preserving explicitly selected input faces.
- Keep network roots, detection outputs and checkpoint storage anchored instead of moving when an energy buffer empties.
Blocking and detection
- Add relative entering/leaving rules for enclosed post perimeters, alongside world-direction rules and individual link overrides.
- Allow links with their own rules to return to the network defaults.
- Enforce link distance and require facing rails to select each other before linking.
- Stop matching phasing mobs, including vexes.
- Apply passage and blocking rules to mounts and riders together, closing mounted-player bypasses while retaining authorized passage and contraband holds.
- Prevent fluids from replacing field cells and leaving permanent gaps.
- Replace queued detection pulses with immediate output. Further crossings refresh the active pulse instead of creating a backlog.
- Keep crossing and item counts independent of the redstone pulse, and discard old saved pulse queues.
Datapacks and KubeJS
- Add reusable filter definitions, network presets and optional preset locks through datapacks.
- Add commands to apply, export, enable and unlock field presets.
- Validate datapack definitions and retain the previous definitions when a reload is invalid.
- Preserve preset settings and locks across network connections and world loads.
- Add optional KubeJS network controls and crossing, contraband, power and passage events on compatible loaders.
- Synchronize scripted player passage with client-side collision handling.
- Add documentation and examples for datapack formats, commands and scripts.
Localization and tuner controls
- Translate menus, tooltips, item names, status messages and command feedback into Spanish, French, German, Japanese, Simplified Chinese, Traditional Chinese, Brazilian Portuguese, Russian, Korean, Polish and Italian.
- Localize nested command errors and detailed status messages.
- Improve tuner layout, status explanations and tooltips, including clearer reasons why a field is stopped.
- Prevent long labels and help text from overlapping controls, and show truncated text in full on hover.
- Correct outdated detection-pulse wording and display the installed mod version consistently across loaders.
Compatibility and fixes
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Fix a crash when placing a post above another post.
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Fix Fabric energy consumption and Forge packaging issues.
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Move shared settings reconciliation and text-fitting utilities into ZeroMods Core.
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Bundle ZeroMods Core 0.1.2, including the Fabric tutorial translation fix. Use identical Core bundles in Field Emitters and Flux Pylons for matching Minecraft versions and loaders.
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Fix Forge 1.20.1 glass recipe tags so affected items can be crafted.
Файлы
field-emitters-forge-1.20.1-1.2.1.jar(773.29 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.1-forge-1.20.1
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
2
Дата публикации
20.09.2026
