
Fantasy Knights & Factions
Adds fantasy spawns, random encounters, dynamic events, and skirmishes across the world.
Список изменений
New Mobs, Events and Features
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Fixed a crash that could happen with sounds from other mods
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Added friendly wizard - custom attacks and audio (can become follower if you play with Villagers Reborn)
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Added healer - heals you if you have low health and has regeneration I effect if you are close (can become follower if you play with Villagers Reborn)
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Added hostile Shadow mob, can also spawn in the Nether and in the End
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Shadow mob can also spawn mounted on flying phantoms
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Some event villagers now spawn with vanilla trades
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Added adventurers event that spawn with weapons and may have armor - new skins
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Lone ice travelers may now be accompanied by a wolf companion
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Camping villagers can now sit around the campfire and don't despawn if you break the campfire
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Added a placed torch to the miner world event
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Added glowing eyes and red particles to vampires
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Removed the vampire skin from witches
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Adjusted the dwarf model and added 4 new dwarf skins
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Added 5 bandit skins
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Reduced village guards to 4 guards and 1 leader
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Event villagers no longer despawn if the player sets them to follow or stay at least once
Spawn changes
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Rework of spawns
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Hostile mobs are now more likely to spawn at night in swamps, dark forest, and eerie biomes - those biomes are now more hostile so be careful
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Slightly reduced how often orcs, elves, dwarves, knights, evil knights, and bandits spawn naturally with hidden values (weights are the same)
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Increased events and skirmishes delay and cooldown so they happen less often
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Improved world event spawning so events are less likely to appear on roofs or in places they shouldn't
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Events and skirmishes can't happen around you if you stay for 5 minutes in that area (50 blocks) - 8 minutes in villages
(These spawn changes are still being tested so feedback is very welcome!)
Config
- Recommended deleting your current "villagerpatrols.toml" file so the new config changes apply correctly
