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Моды/Fall Potion
Fall Potion

Fall Potion

A Fabric mod for Minecraft. Adds Fall Potions (Tier I & II), greatly increasing fall damage and falling speed; higher-tier effects obtainable via commands can even cause damage from a slab-height drop.

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Все версии→Fall Potion 1.2.0+mc1.21.11

Fall Potion 1.2.0+mc1.21.11

Release24.05.2026

Список изменений

Fall Potion – Effect Formulas (v1.2.0+mc1.21.11)

All effects apply only when the entity has the status effect fall-potion:fall_effect.
The amplifier level a is the effect level (0, 1, 2, …).


Changes from Previous Version (hardcoded values → linear scaling)

  • Before (v1.0.x): Fall damage multiplier was fixed (e.g., I=2×, II=4×).
    Jump height and gravity were also fixed per potion type.
  • Now (v1.2.0+): All effects scale linearly with the amplifier level.
    This allows any level (0–255) to have proportionally stronger/weaker effects, and enables commands like /effect give @p fall-potion:fall_effect 60 5 true to give a custom strength.

1. Fall Damage Multiplier

Formula: multiplier = a + 1

Final fall damage = original damage × multiplier.

Amplifier (a)Multiplier
01
12
23
34
......

Note: No base multiplier; damage increases by +100% per level.


2. Safe Fall Distance Reduction

The raw fall distance is increased before damage calculation, effectively lowering the safe threshold.

Formula:

  • If a = 0 → increment = 0
  • If 1 ≤ a ≤ 3 → increment = 5.5
  • If a ≥ 4 → increment = 6.0

Modified fall distance = original fall distance + increment.
Effective safe distance = 3 - increment.

Amplifier (a)IncrementEffective Safe Distance
00.03.0 (vanilla)
1 – 35.5-2.5 (any fall hurts)
≥46.0-3.0 (even more severe)

3. Gravity Acceleration (during free fall)

When the entity is airborne and moving downward (vertical velocity < 0), the downward speed is multiplied by:

Formula: gravity multiplier = 1 + 0.05 × (a + 1)

Amplifier (a)Gravity Multiplier
01.05
11.10
21.15
31.20
......

4. Jump Height Reduction

The initial upward velocity when jumping is reduced:

Formula: jump factor = max(0.2, 0.76 - 0.05 × a)

Jump velocity = 0.42 × jump factor (vanilla jump velocity ≈ 0.42).
Actual jump height ≈ (velocity)^2, so the relationship is quadratic.

Amplifier (a)Jump FactorApprox. Jump Height (vanilla = 1.25 blocks)
00.76~0.95 blocks (76%)
10.71~0.89 blocks (71%)
20.66~0.83 blocks (66%)
30.61~0.76 blocks (61%)
.........
≥120.20 (min)~0.25 blocks (20%)

Implemented in LivingEntityMixin for Minecraft 1.21.11 (Fall Potion v1.2.0+mc1.21.11).

Файлы

fall-potion-1.2.0+mc1.21.11.jar(12.75 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.0+mc1.21.11

Загрузчики

Fabric

Версии игры

1.21.11

Загрузок

15

Дата публикации

24.05.2026

Загрузил

ID версии

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