![[Cobblemon] Fai's Mythical Monstrosities](https://cdn.modrinth.com/data/IKQC80wr/e36606ab4edd2df2270eaa1c2985c81d32650873.png)
[Cobblemon] Fai's Mythical Monstrosities
Welcome to a world of mythical monstrosities! This project brings folklore and legends to life through Fakemon inspired by myths, curses, and old stories!💫
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[Cobblemon] Fai's Mythical Monstrosities 0.1.0
Beta1 мес. назад
Список изменений
🧬 New Mons, Forms & Roster Expansions
- Added Selyn (moon temple maiden legendary with lunar invoke ability and dedicated behavior).
- Added Scryu (Staryu Convergent)
- Added Luminimp (Alien bug type, no evolution for now)
- Added Sableye Bloodmoon
- Added Lootoad (Evolution for Magipole with alot of custom content ;))
- Expanded roster wiring across dex entries, species tags, spawn pools, and interaction data for new content compatibility. (like brushing, bartering, etc.)
🎒 Lootoad Features
- Expanded Lootoad: bag rendering, satchel access UX, item locator support, and inventory persistence.
- Added Lootoad interactions: dialogue personality rotation/persistence, treasure trade upgrades, and improved interaction polish.
- Added Lootoad ongoing behavior tuning for wild/owned use cases.
- Ability to collect items periodically with a custom animation.
🎼 Harpy Lyre System
- Added Harpy Lyre a ritual item for Gardevoir → Harpivoir evolution with targeting, channel timing, and ritual feedback.
- Added a ritual particle (custom note cadence, particle staging, and progression sounds) to make successful activations clearer.
- Added Lyre assisted wild control utility when an owned Harpivoir is nearby (Use Lyre on a wild Pokemon when your harpivoir is nearby to make them attack it).
🌕 New Moon Types: Blue Moon & Harvest Moon
- Blue Moon: Introduced lunar tide event behavior that buffs aquatic mobility/survival effects and ambient moon tide atmosphere in the overworld.
- Blue Moon battle weather: boosts Ice-type offense, restores Water types each turn, and fortifies Psychic defenses.
- Harvest Moon: Added overworld blessing loop focused on crop growth acceleration andd farmland hydration pulses.
- Harvest Moon rewards: enabled bonus harvest themed drops and event side progression tied to farming gameplay!
🌙 Lunar Events, Blue Moon & Sky Rendering
- Extended lunar framework behavior around Selyn invoke flow (timing/cooldowns/lockouts/FX/audio progression).
- Improved lunar event reliability: duplicate failure messaging fixes, transition cleanup, and fade interpolation polish.
- Reworked custom moon rendering to STAY sky anchored and stable.
- Fixed repeated shader compatibility regressions (render pass selection, alpha/visibility, layer/vertex format, matrix anchoring, sky transform alignment </33).
- Corrected lunar moon trajectory and visibility behavior to better match intended celestial motion and event readability.
🩸 Blood Moon & Event Gameplay
- Bloodmoon evolutions are now locked to only work when Blood Moon is happening.
- Refined Blood Moon density/spawn-related logic and event coordination safety and added more minibosses.
- New rewards and drops in the event.
⚔️ Moves, Abilities & Battle Data
- Fixed custom move learnset injection issues that blocked natural learning on Fakemon. (Serverside, however if this doesn't work on your server, replace your server showdown folder with a singleplayer showdown folder.)
- Added learnset merge fallbacks and form/species alias handling for multiple Showdown naming patterns.
- Improved injection formatting/output and safer object merge behavior for conditions/moves/abilities data.
- Added/updated battle-facing text for ability activation flows (including Xenoluminescence/Hemorrhymn messaging).
🌐 Multiplayer, Startup & Networking Stability
- Guarded custom payload sends for non-modded clients.
- Fixed multiplayer decode mismatch errors and startup paths that could fail in mixed/modded environments.
- Hardened injector bootstrap behavior to avoid unnecessary/repeated writes and improve MP safety.
- Fixed dedicated server startup edge cases where data directories are created late!
🧩 Datapack, Registry & Cobblemon Integration Hardening
- Fixed Cobblemon datapack ID parsing and server side condition loading edge cases.
- Resolved datapack load failures affecting Bloodsplitter/Myth Ball related assets.
- Hardened Showdown datapack injection path.
- Added safer Myth Ball registration timing and runtime verification to avoid early lifecycle crashes.
- Improved spawn tag resolution/reload semantics and optional mod compatibility handling in hooks!!
🎵 Audio and Visual Polish
- Implemented Selyn humming behavior.
- Added Scryu galaxy swirl particle persistent and corrected related texture/pose issues.
- Added ritual/lyre audio cadence and feedback polish for Harpivoir/Selyn-related sequences.
🛠️ Compatibility & Maintenance Fixes
- Updated Cobblemon 1.7.x mixin compatibility paths (notably PosableModel emissive tint signatures/injection robustness).
- Made emissive tint injection paths more resilient to upstream signature churn.
- Included tooling improvements for local testing workflows (Showdown launch scripts/docs clarity on IDE vs shell usage).
TL;DR
- 🧬 A roster expansion Lootooad, Selyn, Scryu, Luminimp, Sableye Bloodmoon .
- 🎒 Lootoad received major expansion (bag rendering, trading/dialogue systems, animation/sound fixes, persistence hardening).
- 🌙 More lunar events.
- ⚔️ Custom move/ability/learnset injection and Showdown data merging are much more reliable.
- 🌐 Multiplayer join/startup and datapack lifecycle behavior are notably safer for real servers.
Файлы
fais-mythical-monstrosities-0.1.0.jar(11.47 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.1.0
Загрузчики
Fabric
Версии игры
1.21.1
Загрузок
302
Дата публикации
1 мес. назад
