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Моды/[Cobblemon] Fai's Mythical Monstrosities
[Cobblemon] Fai's Mythical Monstrosities

[Cobblemon] Fai's Mythical Monstrosities

Welcome to a world of mythical monstrosities! This project brings folklore and legends to life through Fakemon inspired by myths, curses, and old stories!💫

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Все версии[Cobblemon] Fai's Mythical Monstrosities 0.1.0

[Cobblemon] Fai's Mythical Monstrosities 0.1.0

Beta1 мес. назад

Список изменений

🧬 New Mons, Forms & Roster Expansions

  • Added Selyn (moon temple maiden legendary with lunar invoke ability and dedicated behavior).
  • Added Scryu (Staryu Convergent)
  • Added Luminimp (Alien bug type, no evolution for now)
  • Added Sableye Bloodmoon
  • Added Lootoad (Evolution for Magipole with alot of custom content ;))
  • Expanded roster wiring across dex entries, species tags, spawn pools, and interaction data for new content compatibility. (like brushing, bartering, etc.)

🎒 Lootoad Features

  • Expanded Lootoad: bag rendering, satchel access UX, item locator support, and inventory persistence.
  • Added Lootoad interactions: dialogue personality rotation/persistence, treasure trade upgrades, and improved interaction polish.
  • Added Lootoad ongoing behavior tuning for wild/owned use cases.
  • Ability to collect items periodically with a custom animation.

🎼 Harpy Lyre System

  • Added Harpy Lyre a ritual item for Gardevoir → Harpivoir evolution with targeting, channel timing, and ritual feedback.
  • Added a ritual particle (custom note cadence, particle staging, and progression sounds) to make successful activations clearer.
  • Added Lyre assisted wild control utility when an owned Harpivoir is nearby (Use Lyre on a wild Pokemon when your harpivoir is nearby to make them attack it).

🌕 New Moon Types: Blue Moon & Harvest Moon

  • Blue Moon: Introduced lunar tide event behavior that buffs aquatic mobility/survival effects and ambient moon tide atmosphere in the overworld.
  • Blue Moon battle weather: boosts Ice-type offense, restores Water types each turn, and fortifies Psychic defenses.
  • Harvest Moon: Added overworld blessing loop focused on crop growth acceleration andd farmland hydration pulses.
  • Harvest Moon rewards: enabled bonus harvest themed drops and event side progression tied to farming gameplay!

🌙 Lunar Events, Blue Moon & Sky Rendering

  • Extended lunar framework behavior around Selyn invoke flow (timing/cooldowns/lockouts/FX/audio progression).
  • Improved lunar event reliability: duplicate failure messaging fixes, transition cleanup, and fade interpolation polish.
  • Reworked custom moon rendering to STAY sky anchored and stable.
  • Fixed repeated shader compatibility regressions (render pass selection, alpha/visibility, layer/vertex format, matrix anchoring, sky transform alignment </33).
  • Corrected lunar moon trajectory and visibility behavior to better match intended celestial motion and event readability.

🩸 Blood Moon & Event Gameplay

  • Bloodmoon evolutions are now locked to only work when Blood Moon is happening.
  • Refined Blood Moon density/spawn-related logic and event coordination safety and added more minibosses.
  • New rewards and drops in the event.

⚔️ Moves, Abilities & Battle Data

  • Fixed custom move learnset injection issues that blocked natural learning on Fakemon. (Serverside, however if this doesn't work on your server, replace your server showdown folder with a singleplayer showdown folder.)
  • Added learnset merge fallbacks and form/species alias handling for multiple Showdown naming patterns.
  • Improved injection formatting/output and safer object merge behavior for conditions/moves/abilities data.
  • Added/updated battle-facing text for ability activation flows (including Xenoluminescence/Hemorrhymn messaging).

🌐 Multiplayer, Startup & Networking Stability

  • Guarded custom payload sends for non-modded clients.
  • Fixed multiplayer decode mismatch errors and startup paths that could fail in mixed/modded environments.
  • Hardened injector bootstrap behavior to avoid unnecessary/repeated writes and improve MP safety.
  • Fixed dedicated server startup edge cases where data directories are created late!

🧩 Datapack, Registry & Cobblemon Integration Hardening

  • Fixed Cobblemon datapack ID parsing and server side condition loading edge cases.
  • Resolved datapack load failures affecting Bloodsplitter/Myth Ball related assets.
  • Hardened Showdown datapack injection path.
  • Added safer Myth Ball registration timing and runtime verification to avoid early lifecycle crashes.
  • Improved spawn tag resolution/reload semantics and optional mod compatibility handling in hooks!!

🎵 Audio and Visual Polish

  • Implemented Selyn humming behavior.
  • Added Scryu galaxy swirl particle persistent and corrected related texture/pose issues.
  • Added ritual/lyre audio cadence and feedback polish for Harpivoir/Selyn-related sequences.

🛠️ Compatibility & Maintenance Fixes

  • Updated Cobblemon 1.7.x mixin compatibility paths (notably PosableModel emissive tint signatures/injection robustness).
  • Made emissive tint injection paths more resilient to upstream signature churn.
  • Included tooling improvements for local testing workflows (Showdown launch scripts/docs clarity on IDE vs shell usage).

TL;DR

  • 🧬 A roster expansion Lootooad, Selyn, Scryu, Luminimp, Sableye Bloodmoon .
  • 🎒 Lootoad received major expansion (bag rendering, trading/dialogue systems, animation/sound fixes, persistence hardening).
  • 🌙 More lunar events.
  • ⚔️ Custom move/ability/learnset injection and Showdown data merging are much more reliable.
  • 🌐 Multiplayer join/startup and datapack lifecycle behavior are notably safer for real servers.

Файлы

fais-mythical-monstrosities-0.1.0.jar(11.47 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.1.0

Загрузчики

Fabric

Версии игры

1.21.1

Загрузок

302

Дата публикации

1 мес. назад

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ID версии

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