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Моды/Eymistaken's HUD
Eymistaken's HUD

Eymistaken's HUD

A highly customizable PvP HUD featuring a Drag & Drop Layout Designer, CPS, Keystrokes, Reach, Armor HUD and Combo display.

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Все версииEymistaken's HUD 1.1.1-6

Eymistaken's HUD 1.1.1-6

Release26.07.2026

Список изменений

The biggest update since the Minecraft 26.2 port. Your HUD can now be shared with a single line of text, remembered per server, and built with real alignment tools. Everything moves properly too — no more elements snapping around in hard jumps

Full documentation for every feature below lives on the website


Share your setup

Your entire HUD — every module's position, size, colour and setting — can now be packed into one line of text and copied to your clipboard. Paste it into Discord, a forum post, or a message to a friend, and they get your exact layout back with a single click.

Right-click empty space in the HUD Editor for Export Code and Import Code. The Keystrokes Designer has its own Export Layout and Import Layout if you only want to share your key layout without the rest of your HUD.

Importing never loses what you had: your current setup is saved as a backup config first, so a layout you did not end up liking is one click away from being undone. Codes made with a different version of the mod still work, and a code from someone running an addon module you do not have imports cleanly.

You can also keep as many named setups as you like. Save Config takes a snapshot, and the Configs list lets you load, rename or delete them at any time.

!Configs


A different HUD for every server

Switch this on and your HUD quietly follows the server you are playing on. Build a compact layout for one server, a full one for another, and each comes back on its own the next time you join. Single-player worlds share one profile.

There is nothing to press and nothing to remember. Whatever your HUD looks like on a server is simply kept for it. If you want to reuse a layout somewhere else, the Server Configs list lets you pick any server's setup and apply it where you are — useful for carrying your PvP layout onto a new server.

The server you are currently on is highlighted in the list, and you can give any of them a friendlier name than its raw address.

!Server config


Real editing tools

The HUD Editor grew up. Drag a box across empty space to select several modules at once, then line them up properly:

  • Align the selection to its left, right, top or bottom edge, or match their horizontal or vertical centres
  • Distribute three or more modules so the gaps between them are even

There is also an optional grid you can snap to, with a spacing you choose, and arrow keys nudge a selection one pixel at a time when you need to be exact. Holding Shift while dragging turns snapping off entirely for free placement.

Snapping itself feels completely different now. Modules glide into position instead of jumping, while dragging stays perfectly one-to-one with your cursor — the motion only kicks in for the part you did not do yourself. Modules fade in and out as they appear and disappear, and the editor menus animate open and closed.

!Edit tools


Fonts and text style

Five fonts now ship with the mod alongside Minecraft's own: Inter, Rubik, JetBrains Mono, Bebas Neue, and Enchanting Table. JetBrains Mono is worth a look if you dislike your CPS counter shifting width as the numbers change.

There is also a text outline mode that draws a thin black outline on every side of your HUD text instead of the usual drop shadow, which reads far better against snow, sand and other bright terrain.

Your font choice applies to the HUD and the editor screens only. Chat, inventories and every other Minecraft menu are left alone.

!fonts


Module updates

Ping and Armor HUD can now be resized like every other module, either with the scroll wheel in the editor or from the settings menu. Armor scales cleanly at any size, slot textures and durability numbers included.


Fixes and stability

Importing a shared setup is now all-or-nothing: if something is wrong with the code, nothing changes at all rather than leaving you half-way. Configs written by a different version of the mod no longer cause problems, and a corrupted or empty config file falls back to defaults instead of stopping the game from starting.

Menus opened near the edge of the screen now stay fully on screen. Resizing a module with the scroll wheel is saved properly, and settings edited in one screen no longer get lost when a config is loaded in another.


For developers

The plugin API gained two significant additions.

Module settings can now travel. Implement saveState() and loadState() on your module and your settings are carried through saved configs, share codes and server configs automatically — the same as the built-in modules. A player who does not have your addon can pass a config along without destroying your settings, and they light up as soon as your mod is installed.

There is now an event bus. Subscribe from your plugin entrypoint to react to things happening inside the HUD. The first event, ComboStreakEvent, fires when a player's combo reaches a higher tier.

Both are backwards compatible — existing plugins keep working without changes.

Full API documentation, including code examples

Файлы

eymistakens-hud-1.1.1-6.jar(1.06 MiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.1-6

Загрузчики

Fabric

Версии игры

26.1–26.2

Загрузок

70

Дата публикации

26.07.2026

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ID версии

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