
Eymistaken's HUD
A highly customizable PvP HUD featuring a Drag & Drop Layout Designer, CPS, Keystrokes, Reach, Armor HUD and Combo display.
Список изменений
This release is API only. Plugin modules can now split their settings page into tabs of their own. Nothing changes for players: a HUD built from the same modules looks and behaves exactly as it did in 1.1.1-7.
Full reference: https://eymistaken.github.io/Eymistaken-s-HUD-Website/api-guide.html
Tabs on a plugin module's settings page
HudModule.getSettingsTabs() returns a list of SettingsTab(id, name, settings), and
each entry becomes a tab on that module's page alongside the POSITION tab the screen
builds from the module's anchor, offsets and scale. It defaults to an empty list, so a
module that does not override it keeps the flat SETTINGS tab it has today, down to the
ids the screen uses to track per-row state.
Declaring tabs does not discard the two existing setting lists. getContextMenuSettings()
leads the first tab, which preserves the rule that everything on the editor's right-click
menu also appears on the page, and getSettingsScreenSettings() becomes a trailing
SETTINGS tab.
Tabs with nothing to show are dropped rather than drawn empty, and duplicate tab ids —
including a module claiming the reserved pos or settings — are renumbered so no tab
becomes unselectable. A module that throws from getSettingsTabs() or returns nulls
falls back to the flat layout instead of taking the settings screen down with it.
Opening a module's settings from the HUD editor previously looked for a tab literally
named settings, which a module with its own tabs need not have; it now lands on the
first non-placement tab. Built-in module pages are unaffected.
