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Моды/EXTRACTROOMS
EXTRACTROOMS

EXTRACTROOMS

Backrooms-themed looter mod. Clip inside, loot randomly generated rooms, and find the exit before the timer runs out.

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Все версииExtractrooms 1.0.1

Extractrooms 1.0.1

Release22.07.2026

Список изменений

1.0.1 — 2026-07-22

Gameplay Changes

  • Unauthorized teleportation into the backrooms (mods like TempPad, Waystones, death-waypoint teleporters, etc.) is now cancelled before it happens; a message reading "Your destination is unreachable." is shown in chat, rate-limited to once every 3 seconds so looping portals from mods don't spam it; controlled by the preventUnauthorizedEntry config option (default on)
  • Teleportation inside the backrooms is now blocked — ender pearls, chorus fruit, and mod teleport tools no longer work inside the dimension, also showing the "unreachable" message; controlled by the blockInDimensionTeleport config option (default on)
  • Inventory is now force-dropped on death inside the backrooms even if the keepInventory gamerule is on; loot stays lost on the floor; controlled by the forceDropOnDeath config option (default on)
  • Added loot keyword blacklist under [loot] config (keywordBlacklist); items whose registry path or display name contains words like "creative", "admin", "infinity", "god", or "debug" are excluded from backrooms loot by default; matching is case-insensitive
  • Added obfuscateCoordinates config option (default on); replaces XYZ, Block, and Chunk lines in the F3 debug screen with ??? while inside the backrooms
  • When preventUnauthorizedEntry is disabled in config, any mod-based entry into the backrooms automatically starts a run for that player at their current position; any mod-based exit counts as a clean escape and awards the escaped advancement without a second teleport
  • Added optional Cloth Config integration; when Cloth Config is installed, a full config screen is accessible from the mod list with editable string lists for all blacklists, toggles for booleans, sliders for integer values, and number fields for percentages
  • Reworked the layout of the library room structure
  • Added the "Place" painting (3×3)
  • Added Lootr Compat
  • Smilers named "SNES" now use a retro 8-bit texture; 0.5% chance to spawn naturally
  • Xaero's Minimap is hidden, World Map is blocked, in-world waypoints are suppressed, all keybinds are disabled, and coordinate displays show "???" instead of real coordinates while inside the backrooms; all controlled by the obfuscateXaeros config option (default on); has no effect if Xaero's mods are not installed
  • Waystones that lead into the backrooms are now grayed out in the destination list; all Waystones are grayed out while inside the backrooms; grayed-out entries hide their experience cost indicator and tooltip since the destination is unreachable; controlled by the grayOutWaystones config option (default on); has no effect if Waystones is not installed
  • Gaping and Smiler attacks now let shields absorb the hit before stripping them; shields block or reduce the blow as normal, then are stripped so the next attack lands unblocked
  • Gaping and Smiler attacks now bypass armor, Protection enchantments, Resistance potions, and absorption hearts entirely — damage dealt is always the full raw value regardless of equipment or buffs; shields are still stripped on contact
  • Run timer expiry now deals damage every second until the player dies; a Totem of Undying can no longer be used to survive the timer permanently; timer duration is set by the runTimerTicks config option (default 6000 ticks / 5 minutes)
  • Temporal Compass can now be smelted in a furnace into an iron ingot, giving it a use even if you never plan to return to the backrooms
  • Removed the glaring lamp flickering effect; lamps now turn on and off cleanly without flickering
  • Removed the "Just the Way we're Wired" advancement; dying in the backrooms no longer awards an advancement, making the mod completable in Hardcore mode
  • Gaping now has 50% knockback resistance and moves 10% faster
  • /extractrooms leave renamed to /extractrooms exit; /extractrooms debug reorganised as /extractrooms dev with subcommands template, grid, and chest; /extractrooms give chest moved to /extractrooms dev chest
  • Added /extractrooms run command suite: time set, time add, time query, reset, end, and pause; all subcommands accept an optional for <player> argument targeting any online player, defaulting to the command sender; pause toggles the run timer on and off without ending the run

Bug Fixes

  • Fixed doorway3.nbt chest having hardcoded loot items; replaced with a proper loot table chest
  • Fixed piston entry triggering with a single piston; now requires two pistons stacked on top of each other facing the same direction
  • Fixed backrooms chests appearing empty when Lootr is installed; loot now correctly generates per-player through Lootr's system
  • Fixed players being able to teleport out of the backrooms using mods like Waystones or TempPad while a run is active; only the exit portal, death, or OP commands can now trigger an exit; mods that bypass pre-teleport events are now also caught and pulled back on the following tick
  • Fixed keyword blacklist not filtering items whose "creative" or similar keyword appears in the item's display name rather than its registry path (e.g. Create's Creative Worldshaper)
  • Fixed keyword blacklist matching being case-sensitive despite the config comment saying otherwise

Файлы

extractrooms-1.0.1.jar(683.01 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.1

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

141

Дата публикации

22.07.2026

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ID версии

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