
Extended Enchanting
Adds many new enchantments, offering many new playstyles and options. Part of the Combat+ collection.
27.2K
54
Список изменений
Major update that brings Extended Enchanting into 1.21 Minecraft.
Additions
- Lightning Aspect can apply discharge damage multiple times per tick.
Changes
- Every enchantment has been recreated using the new data-driven system.
- Feint's identifier has been changed:
extended-enchanting:back_foot->extended-enchanting:feint - Lightning Aspect's discharge mechanic has changed to be tick-based.
- Previously:
- Each attack would increase static by 1 or 2 (depending on enchantment level), and the discharge would occur when the counter reaches 5, resetting it. Static would be lost every 25 ticks.
- Now:
- Each attack applies a number of static ticks. 22 per level.
- Static ticks are depleted by 1 every tick.
- If an entity reaches 100 static ticks, it will take discharge damage and lose 100 static ticks.
- This occurs iteratively, an entity with 200 static ticks will be damaged twice in the same tick.
- Previously:
- Due to limitations in the new system, Solitude is no longer incompatible with every other enchantment. It is now incompatible with every treasure enchantment and every non-treasure enchantment.
- In practice this is still every enchantment, but it's controlled by vanilla tags and is therefore technically dependent on other people tagging things correctly.
Removals
- The
additionalDamageEnchantmentPvpEffectivenessgamerule has been removed.- Combat+ Core now offers a
pvpEnchantmentModifiergamerule that performs the same function and is shared with other mods.
- Combat+ Core now offers a
Метаданные
Канал релиза
Release
Номер версии
2.0.0+1.21
Загрузчики
FabricQuilt
Версии игры
1.21–1.21.1
Загрузок
11.5K
Дата публикации
1 г. назад