Список изменений
Changelog
- Added specific TNT properties [see the wiki]: some new properties have been added specifically for TNT. They can be used in the same entity "Properties" section that all explosive entities have. Some of these entities are:
- MinimumTravelDistanceToDamageBlocksUnderwater: it allows to set a minimum distance that a primed TNT must travel after it is primed in order to enable underwater damage. This is a workaround for vanilla TNT cannons blowing up after enabling ExplosionDamageUnderwaterBlocks. You can set a minimum distance (like 10) so that propellant TNT does not damage the cannon, but still propel the projectile TNT.
- SnapToBlockGridOnPriming: stops primed TNT from moving from its position, allowing to keep primed TNT aligned with the block grid.
- DisableExplosionChaining: allows to disable explosion chaining, i.e., TNT won't be primed by other exploding TNTs.
- Added OnHit and OnBreak particles [see the wiki]: until now, the entity material Particles section allowed to configure particles that spawn when a block is broken. This stays as the default behavior, but you can now configure particles when a block is hit by the exploding entity too.
- Fix boss bar duration not being properly computed: while a duration could be used for configuring the checktool's boss bar, the real duration did not match the specified one. It is fixed now.
- Compatibility rework: to ensure the plugin will continue running in different server implementations (such as Paper, after their hard-fork on Spigot), we have reworked our compatibility layers. Now, paper-based servers will load an specific compatibility layer, allowing to leverage Paper-only features.
- Minor improvements
Server support
- Folia-based server 1.8 - 1.21.8
Файлы
explodeany-1.13.0-folia.1.jar(556.78 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.13.0-folia.1
Загрузчики
Folia
Версии игры
1.8–1.21.8
Загрузок
78
Дата публикации
6 мес. назад

