
Expanded Weather2 Dynamics
Expanded Weather2 Dynamics is a NeoForge 1.21.1 addon for Weather2 that adds deeper tornado dynamics, radar tools, SPC-style outlooks, fictional TOR/SVR alerts, damage surveys, and survival-friendly storm damage.
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Список изменений
Expanded Weather2 Dynamics 1.05.1
Highlights
- Fixed tentacle-like dust spirals — tornado debris cloud particles now use randomized scatter instead of deterministic spiral positioning, eliminating the unnatural "tentacle arms" look.
- Dust flies higher — increased vertical velocity and height limits across all debris cloud layers so dust rises into a proper chaotic billow instead of hugging the ground.
- Dust particle placement now includes random angular jitter and small positional offsets in all four debris cloud generation passes (dense foot, core, outer ring, and updraft column).
- Lowered the high-updraft debris column activation threshold so it appears on more tornado intensities.
- Fixed Xaero's Minimap label leak — tornado stage labels no longer appear on the HUD when the minimap is hidden or closed. Labels only render when the minimap is actually visible on screen.
- Fixed tornado bounce/stuck — removed a double-position-update bug where atmospheric steering fought Weather2's native movement, causing tornadoes to oscillate in place or stop moving.
- Fixed waterspout/landspout/dust devil movement — removed the per-tick motion decay in the event update loop that caused addon vortices to exponentially slow to a crawl. Steering now preserves speed naturally.
- Fixed missing snow devil entity — snow devils now properly create visible DustDevilEntity instances instead of spawning as invisible events.
- Fixed tornado floating — main funnel base layer and satellite/sub-vortex funnels now clamp to ground surface when formation is complete, preventing funnels from hovering above terrain.
- Revamped addon vortex funnels — waterspouts now have a thin rope-like tube with a wide spray ring at the base; landspouts feature a wider dust bowl and ghostly upper column; dust devils have a 60% wider base with steeper taper.
- Revamped tornado visuals with more stable funnel geometry and smoother movement.
- Added delayed tornado touchdown during formation so new funnels do not immediately reach the ground.
- Removed the unwanted random tornado size pulse.
- Improved wedge morphology stability and prevented wedge-tag flickering.
- Increased tornado dust cloud density to better fill the circulation while keeping realistic particle sizes.
- Tornado dust now rises into an upward plume instead of forming a flat disk or horizontal spiral.
- Added stronger vertical lift to core dust, outer curtains, sub-vortices, horizontal vortices, touchdown rings, and condensation effects.
- Tornado dust particle budget increased to 500 particles per tick by default.
Precipitation
- Revamped rain-wrapped storm precipitation based on Weather2 Remastered behavior.
- Added stable storm-relative rain curtains and denser inner rain cores.
- Added terrain-aware precipitation floors.
- Added wind-slanted, inward-moving, and rotating rain motion.
- Added an inflow-side clear slot for a more recognizable rain-wrapped structure.
Storm Dynamics
- Improved tornado funnel bending and layer stability.
- Prevented visual geometry feedback from compounding between ticks.
- Removed duplicate funnel rotation updates that could cause visible jitter.
- Preserved client-side bend interpolation between multiplayer sync packets.
- Kept tornado size, damage width, and wind physics separate from visual smoothing.
- Added more consistent formation lift and touchdown progression.
Weather Systems
- Added low-pressure and frontal-boundary visualization systems.
- Added warm, cold, and occluded front tracking around organized low-pressure areas.
- Added front convergence influence to storm organization, supercell structure, landspout chances, and gustnado chances.
- Added atmospheric steering support for storm movement.
- Added improved tropical cyclone and hurricane visual handling.
Equipment and Interface
- Added the Tornado Anemometer block and block entity.
- Added radar, outlook, alert, and storm tracking support for the expanded weather systems.
- Added anemometer advancement and creative-tab registration.
Fixes
- Fixed missing
AnemometerBlockclasses in clean mod builds. - Fixed stale Gradle build output that could cause
ClassNotFoundExceptionat runtime. - Fixed particle scaling paths that could create oversized tornado dust puffs.
- Fixed water-surface dust rendering by using lighter mist tones.
- Fixed stale wedge width targets after morphology transitions.
- Improved multiplayer synchronization for tornado visual state.
Compatibility
- Minecraft
1.21.1 - NeoForge
21.1.230 - Weather2 and CoroUtil required
- Java
21required
Файлы
expandedweather2dynamics-neoforge-1.21.1-1.05.jar(1.73 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.05.1
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
18
Дата публикации
23.08.2026
