
Exotic Worlds
Sail west and come home from the east. Cross the world's edge and you come back in from the opposite side. No walls, no teleports, one seamless world.
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Список изменений
Added
- A Toroidal world can be skewed: crossing the world's edge along Z also moves you along X, so getting back where you started can take several laps.
- The lines marking the world's edge on the fullscreen JourneyMap and Xaero's World Map can be turned off in the mod's settings.
Changed
- The dedicated-server presets are now
exotic_worlds:torus_<size>for a toroidal world andexotic_worlds:cylinder_<size>for a cylinder.
Compatibility
- Seed Viewer's map and its world creation preview show the world as Exotic Worlds generates it, with a white line along every world's edge.
- Distant Horizons 3.3.3 draws the distant terrain across the world's edge.
- Distant terrain from another mod's Distant Horizons world generator carries the world's ground cover and snow across the world's edge.
- Northbound gives a Toroidal world a climate that is cold at its north and south edges and warm in the middle. New chunks may not line up with land generated before.
Fixed
- With C2ME installed, a new world no longer hangs at "Preparing spawn area", and chunks of an existing world generate again.
- With Distant Horizons, every beacon shows a single beam in the distant terrain.
- Areas that JourneyMap add-ons outline on the fullscreen map show on every copy of the world.
- With a world border smaller than the world, a nether portal leads to the portal already standing inside the border.
Файлы
exotic_worlds-1.0.0+mc26.1.2.jar(1.65 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.0+mc26.1.2
Загрузчики
FabricNeoForge
Версии игры
26.1.2
Загрузок
32
Дата публикации
11.10.2026
