
Evil Hunter
A new monster has appeared in your world and interrupted the ritual... you need to banish it!
12.3K
8
Список изменений
EvilHunter Change Log
Ritual Mechanics & Lore
- Ritual Overhaul: Interrupting a ritual now triggers a new system divided into 6 phases, leading to unique endings that expand the mod's lore.
- Phase Management: Added the
enablePhasesoption to toggle story Phases 2–7. - Legacy Mode: If phases are disabled, the Hunter's respawn timer reverts to 40 minutes, matching the classic version's logic.
Gameplay & Rebalancing
- Pacing: Phase 4 ("Meat") duration reduced from 7 to 5 minutes. All other phases have been accelerated by 50%.
- Event Frequency: Tweaked the frequency of in-game events for better immersion.
- New Phase Events:
- Phase 2: Peaceful mobs (cows, sheep) now chase the player, twist their heads unnaturally, and gain the ability to open wooden doors.
- Phase 3: Starting in Phase 3, the "Save & Quit" button is disabled.
Technical Improvements & Entities
- Hunter Improvements: Extensive bug fixes and logic refinements for the Hunter entity.
- Localization: Full Russian translation added, covering the majority of events and items.
- Command Refinement: The
/phasecommand has been fully reworked and optimized. Added new commands:/event,/event_timer, and/starthunt.
Configuration & Settings
- Advanced Configuration: A complete configuration file has been added at
config/evilhunter-server.toml. - Visual Customization: Added a configuration setting to disable visual effects.
- Stability: Minor update including bugfixes and server-side fixes.
Файлы
EvilHunter 2.1.1.jar(296.46 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.1.1
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
11.1K
Дата публикации
5 дн. назад
