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Моды/Evil Hunter
Evil Hunter

Evil Hunter

A new monster has appeared in your world and interrupted the ritual... you need to banish it!

12.3K
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Все версииEvil Hunter 2.1.1

Evil Hunter 2.1.1

Release5 дн. назад

Список изменений

EvilHunter Change Log

Ritual Mechanics & Lore

  • Ritual Overhaul: Interrupting a ritual now triggers a new system divided into 6 phases, leading to unique endings that expand the mod's lore.
  • Phase Management: Added the enablePhases option to toggle story Phases 2–7.
  • Legacy Mode: If phases are disabled, the Hunter's respawn timer reverts to 40 minutes, matching the classic version's logic.

Gameplay & Rebalancing

  • Pacing: Phase 4 ("Meat") duration reduced from 7 to 5 minutes. All other phases have been accelerated by 50%.
  • Event Frequency: Tweaked the frequency of in-game events for better immersion.
  • New Phase Events:
    • Phase 2: Peaceful mobs (cows, sheep) now chase the player, twist their heads unnaturally, and gain the ability to open wooden doors.
    • Phase 3: Starting in Phase 3, the "Save & Quit" button is disabled.

Technical Improvements & Entities

  • Hunter Improvements: Extensive bug fixes and logic refinements for the Hunter entity.
  • Localization: Full Russian translation added, covering the majority of events and items.
  • Command Refinement: The /phase command has been fully reworked and optimized. Added new commands: /event, /event_timer, and /starthunt.

Configuration & Settings

  • Advanced Configuration: A complete configuration file has been added at config/evilhunter-server.toml.
  • Visual Customization: Added a configuration setting to disable visual effects.
  • Stability: Minor update including bugfixes and server-side fixes.

Файлы

EvilHunter 2.1.1.jar(296.46 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.1.1

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

11.1K

Дата публикации

5 дн. назад

Загрузил

ID версии

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