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All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
/evercrops simulate <ticks> <radius> — pretends a chunk has been unloaded for a given number of ticks, so nearby tracked crops will catch up on the next tick. Great for testing./evercrops tick <radius> — forces every tracked crop nearby to try to grow right now, without waiting for the game to randomly pick it./evercrops inspect [x y z] — shows catch-up info for a crop at a given position (defaults to the block at your feet).