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Моды/Event Detection
Event Detection

Event Detection

Detect events done by players with datapacks

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What is it?

Events is a library datapack used to detect events performed by players and run functions from them.

How to use?

1 Install the datapack into the world folder you want to use this library datapack in.
(NOTE FOR DEVELOPERS: While you can do this (refer to the lisence) I do ask that you don't include the library in your datapack files, but a link to it in the description would be ok if you do include the files. Modrinth has a dependancy system and I ask that you use that instead. Thankyou!)
2 In your datapack add a namespace named events
3 In the events namespace add this folder structure tags/function
4 In the newly created function folder add <EVENT>.json (Replace the with and event described in the list below)
5 In this file copy and paste or type the following

{
  "replace":false,
  "values":[

  ]
}

6 In the values field in that file put the names of the functions you want to run in double quotes, each one separated by a comma (it should be the same way as writing it in a /function commad). EXAMPLE:

{
  "replace":false,
  "values":[
    "example:foo",
    "example:bar"
  ]
}

List of events currently implemented

! IMPORTANT ! all functions are run as the player but not at them.

  • on_player_join Runs whenever a player joins
  • on_player_first join Runs the first time a player joins
  • on_player_death Runs whenever a player dies
  • on_player_kill Runs whenever a player kills another player
  • on_mob_kill Runs whenever a player kills a mob
  • on_animals_bred Runs whenever a player breeds animals
  • on_player_take_damage Runs whenever a player takes damage
  • on_player_block_damage Runs whenever a player blocks damage with a shield
  • on_player_deal_damage Runs whenever a player deals damage

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:LicenseRef-Unlicense
Опубликован:9 месяцев назад
Обновлён:9 месяцев назад
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