
Even Better Moon and Sun
Realistic 29-day lunar cycles with all 8 named moon phases, and a seasonal sun that shifts its arc north/south throughout the year.
Оцените первым
194
3
What's new in v1.2.1
- Added solar eclipse event — every 174 in-game days (6 lunar cycles), the sky dims at solar noon for ~2.5 minutes with a smooth eclipse effect
- Added blood moon event — the sky glows deep red on full moon nights (lunar days 14–15 of the 29-day cycle); 1000-tick fade in/out
- Both events are Sodium-compatible (rendered in the HUD layer, not the sky renderer)
- Commands —
/eclipse set <days>and/bloodmoon set <days>to change the interval;/eclipse resetand/bloodmoon resetto restore defaults; settings are saved toconfig/evenbettermoon.jsonand persist across sessions
Moon Phases
Extends the lunar cycle to a realistic 29 days, matching the real lunar month. All 8 named phases from 26.1 are used:
| Phase | Days in cycle |
|---|---|
| New Moon | 1 |
| Waxing Crescent | 5 |
| First Quarter | 2 |
| Waxing Gibbous | 6 |
| Full Moon | 2 |
| Waning Gibbous | 6 |
| Third Quarter | 2 |
| Waning Crescent | 5 |
Seasonal Sun
Over a 365-day in-game year, the sun's arc shifts north/south by up to 23.5 degrees — exactly matching Earth's axial tilt. In summer the sun rides high and to the north; in winter it stays low and to the south. The shift is continuous every tick, not a sudden daily jump.
F3 Debug Screen
Press F3 to see live astronomical info:
- In-game day — total days elapsed since world creation
- Season — current season and day within it (e.g.
Summer (day 14)) - Lunar cycle — current moon phase and position in the 29-day cycle (e.g.
Waxing Gibbous (6 / 29))
Seasons align with the sun's position: Spring begins at day 0 of each year, Summer at day 91, Autumn at day 182, Winter at day 273.
Details
- Client-side only — no server mod required
- No dependencies beyond Fabric Loader
- Works with existing worlds
Часто задаваемые вопросы
Совместимость
Создатели
Детали
Лицензия:
Опубликован:1 неделю назад
Обновлён:1 неделю назад
