
EtherTools
Administrative module Administrative menu for series, events, and public servers
Список изменений
Region System Administrators can now define named 3D zones anywhere in the world and configure independent rules for each one. Every region supports the same toggles available globally — PvP, block breaking, block placing, interactions, item consumption, fall damage, fire spread, immortal mode, and forced game mode — allowing fine-grained control over specific areas without affecting the rest of the server. Region rules coexist with global settings; if a global toggle is already disabled, the region restriction also applies. The strictest rule always wins. Region Whitelist Each region has its own player whitelist. Whitelisted players bypass all restrictions defined in that region, regardless of its settings. Operators (permission level 2+) are always exempt from region rules server-wide. New Commands
/region edit pos1 — Set the first corner of your selection to your current position.
/region edit pos2 — Set the second corner of your selection to your current position.
/region edit save
All commands require operator permission (level 2). Regions are saved automatically to ethertools-regions.json and persist across server restarts.
Bug Fixes
Fixed a visual desync where placing a block, pouring a bucket (water or lava), or using an item in a restricted area would cause the item to visually disappear from the hotbar. The item was never actually consumed, but the client's movement prediction got out of sync with the server. This is now corrected by sending a full inventory and block state resync to the client whenever an action is cancelled, restoring the correct visual immediately. The fix applies to all item types across both region restrictions and global toggles.
