
Eroded World
Every action has consequences. Plan ahead, conserve your strength, and survive a world that fights back.
Список изменений
Eroded World – Beta 2
Second beta release of Eroded World.
This version expands the survival systems introduced in Beta 1 and focuses mainly on post-death protection, Death Compass combat functionality, player territory protection, Eroded Torch gameplay, and improved special skeleton behavior.
Death Protection & Recovery
Improved the post-death recovery flow and added more survival support after death:
- Added temporary player protection after respawn
- Improved protection against immediate repeated deaths
- Added better support for returning to the Death Chest
- Improved the connection between death recovery, compass behavior and survival danger
The goal is to make death punishing, but not unfair. Players still need to recover carefully, but now have a better chance to survive the first moments after respawning.
Death Compass as Weapon
Expanded the Death / Return Compass functionality:
- Added emergency weapon behavior
- The compass can now be used as a sword-like backup weapon
- Improved the role of the compass during death recovery
- Better support for dangerous return journeys
The compass is still primarily a recovery tool, but it can now help players defend themselves when returning to their Death Chest.
Territory Protection System
Added the first major version of player territory protection:
- Added Territory Anchor
- Added Territory Module
- Added protected claim areas
- Added protection against unauthorized player interaction
- Added claim ownership behavior
- Added trusted player support
- Added admin territory commands
- Added claim removal support, including anchor block cleanup
Territory protection is designed to protect player-built areas from other players. It does not remove survival danger completely — mobs, darkness, cave collapses and ecosystem threat can still be dangerous.
Eroded Torch
Added a new handheld and placeable light source:
- Added Eroded Torch
- Added rechargeable charge / durability behavior
- Added handheld darkness-breaking behavior
- Added placeable torch and wall torch variants
- Added smoke particle behavior for placed torches
- Added support for light while held
- Added configuration options for charge, recharge and light behavior
The Eroded Torch is designed as a survival tool for caves, death recovery and emergency exploration.
Special Skeleton Behavior
Improved special skeleton behavior and daylight handling:
- Improved skeleton movement behavior
- Reduced unwanted shade-lock behavior
- Improved daylight and shadow interaction
- Improved special skeleton spawning behavior
- Improved support for custom Eroded skeleton entities
This should make special skeletons behave more reliably while still keeping them dangerous.
Commands
Added and improved territory administration commands:
/eroded territory info/eroded territory list/eroded territory remove/eroded territory remove <pos>/eroded territory clear
These commands help server owners inspect, remove and manage territory claims.
Documentation
Updated project documentation and README content:
- Added information about post-death protection
- Added Death Compass weapon behavior
- Added Territory Anchor and Territory Module descriptions
- Added Eroded Torch documentation
- Updated beta status and gameplay descriptions
- Improved GitHub README structure
Internal Changes
Continued stabilization of core systems:
- Improved territory claim persistence
- Improved server-side territory protection handling
- Improved inventory sync behavior for protected interactions
- Improved client/server synchronization for new systems
- Continued cleanup of item, block and handler registration
- Continued balancing and testing of survival mechanics
Notes
This is still a beta version. Balance, recipes, configuration values and some mechanics may continue to change in future releases.
Server owners should review configs before updating existing worlds, especially territory, darkness, death and protection settings.
