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Моды/Erdemium Adventures
Erdemium Adventures

Erdemium Adventures

Save Erdemia and its residents from horrific creature Erdemishen!

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Все версииErdemium Adventures Snapshot 26w22a

Erdemium Adventures Snapshot 26w22a

Beta31.05.2026

Список изменений

Version Protocol Number: 1200002

Developer's note: I'm still working to implement new POI system and Erdemia Raid system. They will be fully added in next snapshots.

Additions

Advancements

Best Fridge

  • "Place an Erdemian Villager Statue inside of a valid ice room to start satisfaction"

Incredibly Hot Stuff

  • "Fill a bucket with Hot Erdemium"

Blocks

Dark Steel Bricks

  • Has slab, stair and wall variants
  • Crafted with 4 Dark Steel Ingots
  • Currently, cannot generate naturally,
  • Intended to generate in a planned structure

Erdemian Villager Statue

  • Similar to Erdemian Villager Corpse, but its "alive" version
  • Currently, cannot generate naturally
  • Intended to generate in a planned structure
  • If it's inside of an ice room (any ice variant can be used) with between 3x5x3 and 21x21x21 gap, it will start to get "satisfied" and when it's satisfied enough, it will turn into an Erdemian Villager
  • Each random tick has 0%-50% chance to increase the satisfaction stage by 1, depending on biome temperature. The colder the biome, the higher the chance
  • Currently, all satisfaction stages look identical, but they will have unique textures in next updates. Additionally, you can check the stage on debug screen (F3)
  • Crafted from 8 Erdemian Villager Souls and a Soul Sand or Soul Soil

Entities

Dark Robot

  • Drops Dark Steel Ingot on death
  • Currently, cannot spawn naturally
  • Has 200 HP and 8 attack damage
  • Drops 20 XP when defeated

Erdemium Golem

  • Created by placing 4 Erdemium Blocks with T shape and placing a Carved Pumpkin or Jack o' Lantern on top
  • Unlike Iron Golems, this is the only pattern to spawn them
  • Has the same properties as the regular Iron Golem
  • Drops 3-5 Erdemium Ingots and 0-2 Poppies on death
  • Is intended to protect Erdemian Villagers, but they currently don't spawn naturally.

Events

Erdemia Raid

  • Erdemia counterpart of regular raids
  • Currently, cannot be triggered naturally, and it may contain bugs as it's not finished
  • Will be fully implemented in next snapshots

Items

Dark Steel Ingot

  • Is dropped by Dark Robots
  • Can be used to craft Dark Steel Bricks

Splashes

Added a new splash:

  • Raiders gonna raid!

Tips

Added a new tip:

  • Use Enchanted Erdemium Apples to cure weakened Infected Erdemian Villager!

Changes

Blocks

Erdemia Stone Path

  • Changed the model to look like Dirt Path blocks

Erdemium Buffer

  • Input slot now accepts only 1 item, just like enchanting tables

Erdemium Lucky Block

  • Name of "Erdemium Addict Zombie" is now translatable
  • Erdemium Addict Zombie can no longer drop its equipment

Erdemium Ore (Erdemia Stone and Bottomstone Variants)

  • Now drops 3-5 XP instead of 1-3

Oxidized Erdemium Ore

  • Can now generate up to y=32 (previously it was y=0)
  • Both normal and deepslate variant now have the same hardness and blast resistance values as the normal Overworld ores. This means they are now easier to break

Hot Erdemium

  • Is no longer similar to water
  • Can now create Erdemium Stone when interacted with water as how lava would create stone
  • Now starts to drown immune entities if they stay inside for 10 seconds
  • Entities will now avoid it while pathfinding

Creative Tab

  • Changed the positions of some Erdemium related items (ingots, tools etc.)

Effects

Hero of Erdemia

  • Now sets the discount amount by using effect amplifier, just like vanilla
  • Previously, it used to give a 75% discount regardless of the amplifier
  • Now, it gives a [30+6.25×(L-1)]% discount (L = amplifier of Hero of Erdemia, minimum = 1) capped at 100% (erdemian villager will still want at least 1 item to buy)
  • Changed the effect color to reddish pink instead of dark blue to be able to distinguish it with Power Drain effect

Erdemian Villager

  • Changed how the professions and trades are handled in source code
  • Added a temporary profession "Test" which offers 32 Diamonds for 1 Rotten Flesh
  • They can no longer trade infinitely. Currently, they can trade a specific item up to 16 times (except for tea shopper trades mentioned below)
  • Tea Shopper profession now sells all drinkable cups (6 Coins for Water Cup (12 uses/+3 items per restock), 10 Coins for Tea Cup (8 uses/+2 items per restock), 15 Coins for tea variants and 25 Coins for Lemonade Cup (4 uses/+1 items per restock))
  • They will restock 4 times in a Minecraft day. Each restock fills 25% of maximum usage of a trade, which is 4 items for all existing trades (except for tea shopper trades mentioned above)
  • A custom POI system is planned for them for this update, which will make changing their professions without cheats possible
  • No longer takes damage from Hot Erdemium
  • Now avoids Erdemishen's Soldier

Erdemishen

  • "Erdemishen" painting dropped by it is now resistant to hot erdemium. This will not affect pre-existing paintings

Erdemishen's Soldier

  • No longer takes damage from Hot Erdemium
  • Can now open wooden doors

Fighters

  • Reduced their hitbox size

Piano Boss

  • No longer despawns if it's attacked by a player
  • The ambient sound is now played 5 times less frequently than other mobs

HUD

  • Level attribute multiplier texts now align to the left if there's a scoreboard with "sidebar" display slot to prevent overlapping
  • Level attribute multiplier texts now have a transparent black background
  • Player Level Bar now respects hotbar position on different GUI scales
  • All ingame texts and sprites displayed by the mod are now correctly hidden with F1 key
  • Ingame version text is now displayed on the bottom left part of debug screen and changed the background and text color to match other elements in debug screen
  • Next level progress and needed points texts are now displayed as "???" if the player has Power Drain effect
  • Level progress bar will now appear empty if the player has Power Drain effect

Items

Power-up Upgrade Tokens

  • Can no longer be dropped by friendly mobs (the ones that aren't affected by power-ups, e.g. tamed animals)

Red Chip, Green Chip and Blue Chip

  • No longer use color codes in their name, the color now comes from item's source code

Warrior's Sword

  • Changed the name color to gold and made it bold
  • No longer uses color codes in its name, the color now comes from item's source code

Level System

  • Tripled the required points to level up for all levels

Splashes

  • Changed "5620 points to go!" to "16860 points to go!"

Structures

Big and Small Dungeons

  • Can no longer have all tools from all different materials in their containers
  • They can only have wooden, stone and iron sword, pickaxe and axe

Erdemian Village

  • Reduced the chance of generating abandoned village to 2% from 50%

Tip Screen

  • The text no longer overflows if text is long and screen is small
  • Tips now also appear on server join screen

Translations

  • Corrected the typo at key powerups.erdemium_adventures.requried_tokens

Файлы

Erdemium Adventures Snapshot 26w22a (v1.3.0.1).jar(13.36 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

v1.3.0.1

Загрузчики

NeoForge

Версии игры

1.21.4

Загрузок

10

Дата публикации

31.05.2026

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ID версии

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