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Моды/Enhanced Mobs+
Enhanced Mobs+

Enhanced Mobs+

Enhanced Mobs makes vanilla hostile mobs smarter and more dangerous without adding any new mobs or crazy mechanics. It keeps the vanilla feel, but improves how mobs behave in combat. Built for Fabric.

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Все версии→Enhanced Mobs+ 1.1.0

Enhanced Mobs+ 1.1.0

Release12.08.2026

Список изменений

Enhanced Mobs+ v1.1

A major AI and balancing update focused on making Zombies and Skeletons more dangerous, tactical, and configurable without turning them into unfair mobs.

🦴 Skeleton Overhaul

Tactical AI

  • Added long-range player detection.
  • Skeletons can detect players from significantly farther away.
  • Added tactical long-range bow combat.
  • Added configurable attack range and attack interval.
  • Added tactical retreat behavior when players get too close.
  • Skeletons retreat away from their target and resume attacking once they reach a safer distance.

Special Arrows

  • Added special arrow types:
    • ☠️ Poison
    • 🧊 Slowness
    • ⚔️ Weakness
    • 💀 Instant Damage
    • 🔥 Fire
  • Added configurable special-arrow spawn chance.
  • Added weighted special-arrow selection.
  • Special-arrow effects are now blocked when the arrow is successfully blocked by a shield.

Regeneration

  • Added skeleton regeneration after taking damage.
  • Regeneration only begins after the skeleton has avoided taking damage for the configured delay.
  • Regeneration amount and delay are configurable.
  • Added visual regeneration particles.
  • Taking damage during regeneration resets the regeneration timer.

Skeleton Equipment

  • Added/configured armor tier weighting.
  • Added configurable armor spawn chance.
  • Added configurable armor enchantment chance.
  • Added configurable enchantment power range.
  • Added configurable bow enchantment chance.
  • Added configurable bow enchantment power range.

Balance Changes

Skeletons have been moderately rebalanced to prevent them from becoming excessively powerful.

  • Reduced armor frequency.
  • Reduced high-tier armor frequency.
  • Reduced armor enchantment frequency and power.
  • Reduced bow enchantment frequency and power.
  • Reduced detection range.
  • Reduced attack range.
  • Increased attack interval.
  • Reduced retreat distance.
  • Reduced regeneration frequency and amount.
  • Reduced special-arrow frequency.
  • Reduced the chance of high-impact special arrows.

🧟 Zombie Improvements

Zombie Groups

  • Added configurable zombie group spawning.
  • Added configurable minimum and maximum group sizes.
  • Prevented spawned group members from recursively creating additional groups.

Zombie Reinforcement Calls

  • Zombies can call nearby zombies when targeting a player.
  • Added configurable call chance.
  • Added configurable call radius.
  • Added configurable call cooldown.
  • Called zombies receive a temporary Speed boost.
  • Prevented reinforcement calls from creating chain reactions.
  • Added the Zombie Call sound effect.

Zombie Equipment

  • Added configurable weapon tier weighting.
  • Added configurable armor tier weighting.
  • Added configurable weapon spawn chance.
  • Added configurable armor spawn chance.
  • Added configurable weapon and armor enchantment chances.
  • Added configurable enchantment power ranges.

⚙️ Configuration

The Enhanced Mobs configuration has been expanded and refined.

Major gameplay systems can now be adjusted through:

config/enhancedmobs.properties

This allows server owners and players to customize mob difficulty without modifying the mod.


🛠️ Fixes & Improvements

  • Fixed skeleton special-arrow effects applying through shields.
  • Fixed skeleton regeneration activating before the skeleton had taken damage.
  • Fixed regeneration timers resetting incorrectly.
  • Fixed special-arrow weights not being respected.
  • Improved zombie reinforcement call handling.
  • Prevented zombie reinforcement chain reactions.
  • Improved tactical AI compatibility with vanilla mob targeting.
  • General code cleanup and balancing improvements.

🚀 What's Next

With the Zombie and Skeleton overhauls completed in v1.1, the next phase of Enhanced Mobs+ will focus on expanding the overhaul to the rest of Minecraft's hostile mobs.

Future updates will introduce new AI behaviors, tactical mechanics, balancing improvements, and configurable systems across additional vanilla mobs.

v1.1 focuses on Zombies & Skeletons. The next update expands the ecosystem.


Enhanced Mobs+ v1.1 — Vanilla mobs, but smarter.

Файлы

enhancedmobs-1.1.0.jar(658.65 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.0

Загрузчики

Fabric

Версии игры

1.21–1.21.6

Загрузок

37

Дата публикации

12.08.2026

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ID версии

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