
Enchantment Overhaul
Vanilla enchanting is a mess. Let's fix it !
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Список изменений
Changes
- Walking Fortress is granted again when wearing a full Warding V set. The equip hook never ran, so the advancement was unreachable in normal play.
- Easy Magic no longer crashes the game on startup. Both mods synced chiseled bookshelf contents by adding the same methods to the same block entity; the sync now hooks the base class instead and the two coexist.
- Honing boosts bow and crossbow projectile damage, replacing the removed Power enchantment, adding +1 base arrow damage at level 1 up to +3 at level 5.
- New game rule honing_on_axes, default on, lets servers stop Honing from applying to axes.
- New game rule enchanting_xp_cost, default on, lets modpacks without an XP economy remove XP level costs from the enchanting table. The catalogue then skips the XP check, does not consume levels, and hides the XP line.
- Catalogue cost labels and game rule names are now translatable instead of hardcoded English, in both shipped languages.
- Rose gold armour from Additional Additions gains innate explosion resistance, matching how vanilla sets work.
- Enchantment slots and smithing template eligibility are data-driven. Datapacks can set an item's slot budget with the slots/tier_3 to tier_6 item tags, and make items upgradeable with the upgradeable/honable, wardable, temperable and grindable tags. Shipped tags reproduce previous behaviour exactly, verified across all 1510 registered items.
Файлы
enchantment-overhaul-0.8.0.jar(184.71 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.8.0-beta+26.1
Загрузчики
Fabric
Версии игры
26.1–26.1.2
Загрузок
9
Дата публикации
28.07.2026
