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Моды/Emote

Emote

Server-side emotes using display entities

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Все версииEmote 0.7.0

Emote 0.7.0

Beta15.07.2026

Список изменений

0.7.0

Highlights

  • Replaced the previous datapack-based emote system with a new animation JSON runtime.
  • Updated the web converter to support the new format for BD Engine and Animated Java projects.
  • Added support for Item Display, Block Display, Text Display, and Anchor nodes.
  • Added keyframe transforms, node visibility changes, and interpolation.
  • Added once, loop, and server_sync playback modes.
  • Added an event system for running Minecraft commands when an animation starts, during playback, on loop, and when it stops.
  • Reworked player skin support for the new animation format.

Server

  • Animation files are now loaded directly from config/emote/animations.
  • Minecraft version, nodes, keyframes, events, and commands are validated while loading.
  • Invalid animation files are skipped independently without preventing valid files from loading.
  • If multiple files declare the same emote ID, all conflicting files are rejected.
  • /emote reload now reloads both configuration and animation files.
  • Added a new timeline system for playing Display Entities relative to the emote position and rotation.
  • Added per-node transform interpolation and visibility changes.
  • Added server_sync mode to synchronize playback using the server game time.
  • Event command sources and positions can be based on the player, server, emote root, or a specific node.
  • Improved player state and equipment restoration when playback ends.
  • Improved cleanup when a player moves, changes dimensions, or changes riding state.

Commands and Permissions

  • Replaced command-name-based identification with full namespace:path emote IDs.
  • /emote play <id>, /emote enable <id>, and /emote disable <id> now use exact emote IDs.
  • The emote wheel, search menu, and command suggestions now use the new ID system.
  • Renamed the default permission group from default to emote.default.
  • * can be used to grant access to every enabled emote.

Configuration

  • Replaced packs.json with emotes.json.
  • The disabled list now accepts exact emote IDs instead of namespaces.
  • Invalid configuration changes no longer replace the currently active valid configuration.

Fixes

  • Fixed the emote wheel storing the last selected emote by command name instead of its full ID.
  • Fixed the fallback emote menu not opening correctly before the server emote list was synchronized.
  • Fixed the web converter preview camera resetting when the preview was recreated.
  • Invalid Minecraft commands in animation events are now detected while loading.
  • Invalid or conflicting animation files no longer prevent unrelated valid animations from loading.

Файлы

emote-0.7.0.jar(263.32 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.7.0

Загрузчики

Fabric

Версии игры

26.2

Загрузок

7

Дата публикации

15.07.2026

Загрузил

ID версии

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