256
2
Список изменений
0.7.0
Highlights
- Replaced the previous datapack-based emote system with a new animation JSON runtime.
- Updated the web converter to support the new format for BD Engine and Animated Java projects.
- Added support for Item Display, Block Display, Text Display, and Anchor nodes.
- Added keyframe transforms, node visibility changes, and interpolation.
- Added
once,loop, andserver_syncplayback modes. - Added an event system for running Minecraft commands when an animation starts, during playback, on loop, and when it stops.
- Reworked player skin support for the new animation format.
Server
- Animation files are now loaded directly from
config/emote/animations. - Minecraft version, nodes, keyframes, events, and commands are validated while loading.
- Invalid animation files are skipped independently without preventing valid files from loading.
- If multiple files declare the same emote ID, all conflicting files are rejected.
/emote reloadnow reloads both configuration and animation files.- Added a new timeline system for playing Display Entities relative to the emote position and rotation.
- Added per-node transform interpolation and visibility changes.
- Added
server_syncmode to synchronize playback using the server game time. - Event command sources and positions can be based on the player, server, emote root, or a specific node.
- Improved player state and equipment restoration when playback ends.
- Improved cleanup when a player moves, changes dimensions, or changes riding state.
Commands and Permissions
- Replaced command-name-based identification with full
namespace:pathemote IDs. /emote play <id>,/emote enable <id>, and/emote disable <id>now use exact emote IDs.- The emote wheel, search menu, and command suggestions now use the new ID system.
- Renamed the default permission group from
defaulttoemote.default. *can be used to grant access to every enabled emote.
Configuration
- Replaced
packs.jsonwithemotes.json. - The disabled list now accepts exact emote IDs instead of namespaces.
- Invalid configuration changes no longer replace the currently active valid configuration.
Fixes
- Fixed the emote wheel storing the last selected emote by command name instead of its full ID.
- Fixed the fallback emote menu not opening correctly before the server emote list was synchronized.
- Fixed the web converter preview camera resetting when the preview was recreated.
- Invalid Minecraft commands in animation events are now detected while loading.
- Invalid or conflicting animation files no longer prevent unrelated valid animations from loading.
Файлы
emote-0.7.0.jar(263.32 KiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
0.7.0
Загрузчики
Fabric
Версии игры
26.2
Загрузок
7
Дата публикации
15.07.2026