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Моды/Emote

Emote

Server-side emote platform for Minecraft

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Все версии→Emote 0.10.0

Emote 0.10.0

Beta30.07.2026

Список изменений

0.10.0 Update

All features originally planned for this project have now been implemented. Unless additional bugs are discovered, the stable release is scheduled for next week.

If you encounter a bug, please report it on GitHub Issues.

This update adds permission-based idle emotes and a server API, while improving the stability and performance of emote playback and the web converter.

New Features

  • Idle durations and lists of emotes to play automatically can now be configured per permission group in emotes.json.
  • If a player remains idle, idle emotes are replayed at intervals defined by delay_seconds.
  • When multiple idle emotes are configured, the next emote is selected randomly, excluding the one that was played most recently.
  • The default configuration now includes the drink:default idle emote, which plays after five minutes of inactivity.
  • Added a server API that allows other mods to control emotes.
    • Start and stop emote playback
    • Query the current playback state
    • Register emotes at runtime
    • Cancellable playback events
    • Playback start and end events

Configuration Changes

  • Added the mineskin_cache_retention_days option for configuring the MineSkin cache retention period. The default value is 30 days.
  • Added the mineskin_cache_max_mib option for configuring the maximum MineSkin cache size. The default value is 256 MiB.
  • MineSkin cache files that exceed the retention period or maximum size are now automatically removed, starting with the oldest files.
  • Configuration files and animation directories are now prepared when the server starts rather than during mod initialization.

Usability Improvements

  • When an emote starts on the client, the camera now switches to the front-facing third-person view and returns to the previous perspective when the emote ends.
  • The emote wheel now directly uses the key binding registered with Minecraft.
  • Reassigned emote wheel keys now work correctly with both keyboard and mouse inputs.
  • Simplified the web converter workspace and changed the 3D preview so that it is loaded only when needed.

Bug Fixes

  • Fixed an issue where emotes could appear to vibrate or stutter in certain situations.
  • Fixed an issue where the local player’s equipment was hidden even when hide_player was disabled for the emote.
  • Fixed an issue where player skins were not applied to invisible display nodes.
  • Fixed an issue where the MineSkin queue could stop processing after a skin generation task failed.
  • Fixed an issue where emote entities and player visibility states were not fully cleaned up when a player disconnected.
  • Fixed an issue where display entities created at runtime were saved to the world.
  • Fixed an issue where emote search queries containing spaces were truncated in commands.
  • Added validation to prevent the web converter from exporting invalid resource pack paths.
  • Fixed player heads without the explicit minecraft: namespace so that they are also recognized as skin parts.
  • Updated the web converter’s validation rules to match those used by the mod loader.
  • Fixed an issue where the default pose of generated nodes did not match the starting pose of the animation.

Performance Improvements

  • Reduced repeated calculations and object allocations during emote loading and playback initialization.
  • Improved performance by reusing emote wheel geometry and player skin images.
  • Added caching for idle emote permission checks.
  • Reduced the cost of MineSkin cache lookups and queue processing.
  • Reduced unnecessary synchronization packets that were repeatedly sent while maintaining a player’s hidden state.

Файлы

emote-0.10.0+26.2.jar(522.10 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

0.10.0+26.2

Загрузчики

Fabric

Версии игры

26.2

Загрузок

58

Дата публикации

30.07.2026

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ID версии

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