
EMF Compat: Core
Общая библиотека для семейства EMF Compat. Требуется для всех аддонов, исправляющих конфликты анимаций с Entity Model Features.
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61
Список изменений
Added
- Shared player states for addons and resource packs: what a player is doing (carrying, holding or aiming a gun, and Touch'n Motion's own states) and which parts of the body that takes. Packs read them as EMF variables named emfc_
, which read 0 when no mod sets them
Fixed
- Sable (1.21.1): on a moving sub-level your resource pack no longer sees it rise and sink - Fresh Animations' landing no longer plays each time the sub-level goes down, and the body no longer sways with it. Walking down a heeled sub-level no longer plays it either: the height goes with the sub-level's own up, so steps along its tilted deck are level. A jump, a fall or a stair on it still plays. Setting: "Sable: steady height on sub-levels"
- The model no longer flickers for a moment when a Better Combat attack (or another mod's animation) ends - EMF now keeps animating through the whole fade-out, not just the first frame of it
Файлы
emf_compat_core_forge_1.20.1_2.4.0.jar(179.75 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.4.0
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
2.0K
Дата публикации
09.11.2026
