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EmakiForge

EmakiForge

Recipe-driven forging with quality tiers, material effects, and in-game editor

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Все версииEmakiForge 2.0.0

EmakiForge 2.0.0

Release1 нед. назад

Список изменений

EmakiForge Changelog

[2.0.0] - 2026-04-04

Added

Forging Results Integrated into CoreLib Assembly Pipeline

  • Forged products are now uniformly constructed through the EmakiItemAssemblyService, no longer relying solely on the legacy process of directly modifying ItemMeta.
  • Recipe results, material entries, and quality entries are compiled into assembly-layer snapshots and written into the final product.
  • result.meta_actions now supports name modification and Lore modification, making it easier to define product display rules directly at the recipe level.
  • Added forging-layer audit data, recording recipe ID, quality, material signature, forging time, and output source.

Assembly Feedback and Lore Search Hints

  • Added ForgeAssemblyFeedbackHandler, which synchronously reports Lore search-and-insert failures, regex errors, and configuration errors to the console.
  • Players will also receive direct prompts during actual forging if they encounter invalid Lore search configurations.

Asynchronous Caching and Persistence

  • Added PlayerDataCache; player forging history and pity counters are now managed by a concurrency-safe cache.
  • PlayerDataStore is now integrated into the CoreLib asynchronous YAML saving pipeline.
  • Automatic saves, player-offline saves, and plugin-shutdown saves will all wait for pending write tasks to complete, reducing the risk of historical data loss.
  • ForgeService added a pre-forge cache and prepareForgeAsync(...) to reduce redundant calculation overhead.

Changed

GUI and Recipe Experience

  • The default forging GUI no longer displays random product previews, preventing repeated刷取 of random quality and entry results through previews.
  • The default target item slot has been changed to a "result hidden" placeholder description, with interface text updated accordingly.
  • The recipe book now uniformly uses configuredOutputSource() to parse the result source when displaying result items.

Recipes and Validation Logic

  • Recipe added configuredOutputSource() and requiresTargetInput() for unified output source determination.
  • MaterialValidationService rewritten the material normalization and validation logic to prevent disguising required materials and塞入 optional slots.
  • RecipeMatchingService optimized error priority; when a recipe fails to match, a more reasonable first failure reason is now given.
  • Blueprint capacity, material capacity bonuses, and optional material whitelist/blacklist are now uniformly结算 within the same validation process.

Example Resource Updates

  • Default blueprint and material examples have been switched from external item IDs to vanilla items, lowering the barrier to entry for running out-of-the-box.
  • Example blueprints added forge_capacity, making capacity sources more intuitive.
  • Example recipe flame_sword.yml changed to use vanilla diamond_sword as base material, any_of blueprint requirements, whitelist-style optional materials, and the result.meta_actions写法.
  • YAML indentation examples for quality broadcast actions have been corrected.

Upgrade Notes

  • Requires EmakiCoreLib 2.0.0 or higher.
  • If you use custom recipes, it is recommended to explicitly declare the result source:
    • When there is a fixed product base material, use target_item.item or result.output_item.
    • When name/Lore modifications are needed, prioritize writing them in result.meta_actions.
  • The default GUI intentionally hides result previews; if your old workflow relied on the "preview first, then confirm" interaction, you need to evaluate whether to keep the old template.
  • If you still use the old forging process of "player places target item for processing", please key inspection the target slot interaction and custom GUI templates before upgrading.

Known Issues

  • Random results do not provide product previews in the default template; this is a design trade-off, not a rendering fault.

Файлы

EmakiForge-2.0.0.jar(205.11 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.0.0

Загрузчики

Paper
Purpur

Версии игры

1.21–1.21.11

Загрузок

4

Дата публикации

1 нед. назад

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