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🎨 Emage 1.1
🎉 Major Release - GIF Support & Performance Overhaul
This release introduces animated GIF support, distance-based FPS scaling, advanced compression, and numerous performance optimizations.
✨ New Features
Animated GIF Support
- Full GIF animation support with frame synchronization
- Proper disposal method handling (none, restoreToBackground, restoreToPrevious)
- Variable frame delay support
- SyncGroup system for synchronized grid playback
Distance-Based FPS
- 60 FPS when player is within 20 blocks
- 20 FPS when player is 21-48 blocks away
- Animations pause when no players nearby
- Configurable distance thresholds
Quality Modes
--fast/-f- No sharpening, fastest processing--balanced/-b- Medium sharpening (0.5 strength)--high/-h- Strong sharpening (0.8) + edge enhancement
Image Processing
- Unsharp mask sharpening
- Laplacian edge enhancement
- Floyd-Steinberg dithering with serpentine scanning
- Progressive downscaling for large images
- Bicubic interpolation
Storage Management
/emage cleanup- Remove unused map files/emage stats- View storage statistics/emage migrate- Convert legacy formats/emage perf- View performance status
Update Checker
- Automatic update notifications
/emage updatecommand- Clickable download links (GitHub, Modrinth, SpigotMC)
- Admin join notifications
🚀 Performance Improvements
Animation System
- SyncGroup system - single calculation for entire grid
- Proximity tracking - only update for nearby players
- Adaptive throttling under heavy load
- Frame skip detection with auto-throttling
Compression
- Palette-based compression (1/2/4/8 bits per pixel)
- Delta encoding between frames
- Sparse encoding for similar frames
- Spatial delta (adjacent cells as reference)
- Temporal delta (previous frames as reference)
- 70-90% file size reduction
Memory
- Byte array pooling
- Int array pooling
- Reduced garbage collection
- Efficient buffer reuse
Processing
- Parallel GIF frame processing
- Async image downloading
- Background file I/O
- Progressive image scaling
📁 File Format Changes
New Formats
.emap- Single static map (palette + compressed).esgrid- Static grid (multiple maps, delta encoded).eagrid- Animated grid (temporal + spatial delta)
Legacy Support
- Automatic detection of old formats
/emage migratefor conversion- Backwards compatible loading
🔧 Configuration
New Options
performance:
max-render-distance: 48
max-fps: 60
min-fps: 20
adaptive: true
animation:
close-distance: 20
far-distance: 48
close-fps: 60
far-fps: 20
quality:
max-gif-frames: 200
max-grid-size: 15
memory:
use-pool: true
pool-size: 100
max-usage-mb: 256
check-updates: true
Файлы
Emage-1.1.0.jar(79.52 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1
Загрузчики
BukkitPaperPurpurSpigot
Версии игры
1.18–1.21.10
Загрузок
14
Дата публикации
4 мес. назад
