
ElementalCraft: Reactions
ElementalCraft: Reactions adds unique elemental reactions (fire, frost, thunder, nature) to Minecraft combat, inspired by Divinity: Original Sin 2 and Baldur's Gate 3.
Список изменений
Elemental Arsenal V1.3.0 Update
[Fixes & Optimizations]
Config System Overhaul: Fixed numerous known issues. All configuration changes can now be read and applied correctly without errors.
Visual Update: Updated with a brand new Mod Logo.
[New Mechanic: Wetness]
Acquisition:
Rain: Accumulates 1 stack every 10 seconds (Max 5 stacks).
Water: Instantly gain 5 stacks.
Potions: Applied when hit by any Splash or Lingering Potions.
Decay Mechanism:
Stacks decay gradually when out of water or rain (simulating clothes drying). Re-exposure to water, rain, or potions will reset the decay timer.
Immunity Rules:
Aquatic mobs, blacklisted entities, and entities in the Nether are immune to this effect.
Entering the Nether will strictly clear any existing Wetness effect.
Attribute Effects (Per Stack):
Frost / Thunder Resistance: -10%
Fire Resistance: +10%
Fire Damage Dealt: -10%
Hunger Exhaustion: +5%
Special Interaction:
Taking Fire damage while Wet reduces that damage by 50% and triggers the Steam Cloud reaction.
[New Reaction: Steam Cloud]
Trigger: Deal Fire damage to a target with the Wetness effect.
Effect: Generates a steam cloud. Entities inside suffer from Blindness, and hostile mobs will lose their current aggro target (resets targeting).
[Configuration]
All values mentioned above are fully configurable in the config file.
属性锻造 V1.3.0更新日志
【修复与优化】
配置系统重构:修复了大量已知错误,现在所有配置文件的修改均可正常读取并生效。
更换全新LOGO
【新增机制:潮湿 (Wetness)】
获取方式:
雨中:每 10 秒叠加 1 层(上限 5 层)。
水中:瞬间获得 5 层。
药水:被投掷型或滞留型药水击中时也会获得潮湿效果。
衰减机制:离开水源或避雨后,效果将逐层衰减(模拟衣物风干),重新接触水源或药水将重置倒计时。
免疫规则:水生生物、黑名单生物及身处下界维度的生物免疫此效果。携带潮湿效果进入下界会被强制清除。
属性影响 (每层):
冰霜/雷霆抗性:-10%
赤焰抗性:+10%
造成的赤焰伤害:-10%
饱食度消耗:+5%
特殊互动:受到赤焰属性攻击时,该次伤害减少 50%,并触发蒸汽云反应。
【新增反应:蒸汽云 (Steam Cloud)】
触发条件:对潮湿状态的生物造成赤焰属性伤害。
效果:生成蒸汽云雾,身处其中的生物将获得失明效果,且敌对生物会丢失当前的仇恨目标(消除索敌)。
【配置】
上述所有数值参数均可在配置文件中自定义。
