
Elemental Witches Reborn
This mod aims to add and improve every aspect of the original elemental witches mod
Porting one of my favourite old mods elemental witches to 1.20.1.
Currently only the first four witches are included in this mod aswell as their items and structures.
Adds witches that control different elements like fire, lightning, earth and air. You can find their structures randomly generated around the map. The witches all drop shards which can be crafted into their respective staves that each correlate to the element they control.
Fire Witch: Basic Attack: Shoots multiple fireballs at her target.
Abilities: 1. Rains down explosive fireballs at her target
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Summons a pit of lava below her target
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Summons Fire Bats that sets you on fire
Final Ability: When the witch is below 20 health, she will summon a large meteor that will explode upon impact Dealing lethal damage to anything anywhere near its radius. The Fire witch cannot be affected by fire or explosion damage. The Fire Witch drops fire shards which can be used to craft the fire staff.
Lightning Witch: Basic Attack: Shoots small lightning projectiles at her target
Abilities: 1. Shoots a lightning ball that will paralyse the target upon impact
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Summons two lightning golem to assist her
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Strikes lightning at her target from time to time
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Causes a thunderstorm when fighting
Final Ability: When the witch is below 20 health, she will strike multiple lightning around her forming a ring of lightning that gets bigger overtime. The lightning witch will not be affected by lightning or fire damage. The Lightning Witch drops lightning shards which can be used to craft the lightning staff.
Air Witch: Basic Attack: Shoots multiple wind projectiles that have three forms
Launch: Launch target into the air upon impact
Pierce: Pierce through the target hitting the entity behind the target dealing damage to both targets.
Push: Pushes target back
Abilities: 1. Summons two compressed air dummies which deal no damage but will explode after a period of time or on death
- Creates a vacuum that suffocates the target
Final Ability: When the witch is below 20 health, she will create a tornado that will suck anything around it's radius(including items) and launches entities up into the air. The Air Witch is immune to explosion damage. The Air Witch drops Air shards which can be used to craft the Air staff.
Earth Witch: Basic Attack: Shoots multiple dirt projectiles at her target, inflicting slowness upon impact
Abilities: 1. Summons stone blocks on top of her target which will fall down
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Traps her target in a stone box with two earth golems which can only be injured by a pickaxe
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When the witch is below 40 health, she will form a protective layer from dirt which deflects projectiles
Final Ability: When the witch is below 20 health, she will encase herself in a stone box which heals her overtime and summons an army of earth golems to defend her. The Earth Witch is immune to suffocation damage and can teleport out of getting trapped in blocks. The Earth Witch drops earth shards which can be used to craft the earth staff.
In hard mode they have very high defence, in normal they have half their hard mode defence and on easy mode they have their original defence level (none at all). Tip: Killing the witches will eliminate everything it summoned.
I am just working on improving the others but mostly working on adding the pets everything in the original mod is planned including the unreleased Sand Witch.
Original mod 🔗: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2199940-1-7-10-1-8-v0-0-7-elem
