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Моды/Elemental Attack Damage Compat For Iron's Spells and Spellbooks
Elemental Attack Damage Compat For Iron's Spells and Spellbooks

Elemental Attack Damage Compat For Iron's Spells and Spellbooks

A simple mod that adds an attack attribute for weapons for each of Iron's Spells and Spellbooks' elements, and keeps default weapon attributes from being overwritten when adding a new attribute (can be disabled for flexibility). My first completed mod.

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Все версииE.A.D.C.F.I.S.S. v1.2.0

E.A.D.C.F.I.S.S. v1.2.0

Release26.11.2025

Список изменений

Minor version 1.2.0

Hello Senpais,

It has been a while, but I have not forgotten about my child. This update brings a couple changes that I am quite proud of.

  1. Crit Chance and Crit Damage attributes! What would an ARPG be without them? For each pair, this update adds new attack, spell, and global attributes to the mod. If you already have an attribute you are using, you may specify it in the config, and even offset the values if you wish.

  2. Sweeping damage for melee attacks should now function correctly based on level of Sweeping Edge.

  3. AttributeModifiers from this mod now function like the hit game Path of Exile. Meaning if you attack via melee or projectile, or cast a spell, you would deal [base dmg + (added attack|added spell) dmg.] * [net INCREASED dmg. (from MULTIPLY_BASE modifiers)] * [effective MORE dmg. (from MULTIPLY_TOTAL modifiers)]. a. There are three new attributes and config options from this mod that allows you to group elemental damages together. By default, their names are Primal, Vivid, and Wild. You can change their names by creating a Resource Pack, and creating an 'assets/elementalattackdamagecompat/lang' directory, then creating a json file with the locale of your choice. The keys for changing the names are: "multipliers.type_1_damage", "multipliers.type_2_damage", and "multipliers.type_3_damage" respectively. b. Vanilla MC's attack damage attribute has been renamed to Physical Damage to Attacks. So when I say increased/more attack, I do not mean Vanilla Minecraft's. c. Example damage calculation: A Diamond Sword with +10 Fire Damage to Attacks, 159% increased Fire Damage to Attacks, 100% more Fire Damage to Attacks, 80% increased Attack Damage, and 44% more Attack Damage, and +5 Ice Damage to Spells, would deal:

    • 98 Fire Damage: 10 * [(1 + 1.59 + .80)] * [(1 + 1.00) * (1 + .44)] ~= 98 Fire Damage,
    • 18 Physical Damage: 7 * [(1 + .80)] * [(1 + .44)] ~= 18 Physical Damage,
    • 0 Ice Damage: because it is from a spell, and we are doing an attack)
    • for a total of 116 damage. (Correct me if my math is wrong).

Also, thanks for almost 500 downloads. I have created a new Discord server if you would like to ask me for help, or for a mod commission, or to report a bug. Please enjoy.

Файлы

elementalattackdamagecompat-1.2.0-1.20.1.jar(132.90 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2.0-1.20.1

Загрузчики

Forge

Версии игры

1.20.1

Загрузок

45

Дата публикации

26.11.2025

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ID версии

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