| Legends |
|---|
| - (C): FORGE & FABRIC |
| - (FB): FABRIC |
| - (NF): NEOFORGE |
| - (IT): Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - (TEX): hand-made textures to improve the way a block looks |
| - (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason |
| - (UDBT): Undetected BlockTypes will be manually added |
|
v2.11.44
FIXES:
- Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
- Other supported Mods that has CHESTS that doesn't work with Create's item handler and also other Mods' item handler with CHESTS
- The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
- What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab
CHANGES:
- Every Compat (SEE NOTE below): Using new build script
- Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
- Furnish (FB): Updated to support
v29+
- BoatLoad (NF): Improved the texture generation for boats
NOTE:
Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck
on 1.13
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC)
This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus
- Stylish Stiles
- Excessive Building
- Furnish
v2.11.43
CHANGES:
- Every Compat (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
- Example:
everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
- NOTE:
q is the shortened_id for Quark as supported-mod
v2.11.43
CHANGES:
- Every Compat (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
- Example:
everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
- NOTE:
q is the shortened_id for Quark as supported-mod
v2.11.42
CHANGES:
- Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
- Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
- Farmer's Delight (C):
- Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
- Updated CABINETS' textures with Quark - @derp_gamer22 via Discord
FIXES:
- Every Compat (FB):
- Exclude Lauch's Shutters aka The New Shutter from being loaded when Vanilla Shutters is installed - #1261
- Tweaked a code to avoid an extremely rare case leading to crash - #1265
- Nature's Spirit (IT): Using
joshua_bundle and stripped_joshua_bundle instead of joshua_log and stripped_joshua_log for texture generation - #1251
- Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258
ADDED:
- Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260
LANG:
- EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion
v2.11.41
FIXES:
- Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
- Farmer's Delight (C): Updated Cabinets' tags to have
#farmersdelight:cabinets and #farmersdelight:cabinets/wooden - #1248
- Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
ADDED:
- Every Compat (C): Added tag,
#c:ladders to all of supported mods' LADDERS - #1246
- Woodworks (NF): added missing tags to blocks - related to #1238
- Curiosities (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires (C): Added tags,
#toughasnails:heating_blocks or #toughasnails:cooling_blocks to campfires or soul_campfires - #1254
- The Twilight Forest (NF): Added DRYING_RACK - #1253
v2.11.40
FIXES:
- Every Compat (C):
- Fixed a SERVER Crash when
onItemTooltip() is executed - This should be only on CLIENT
- Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml - #1239
- More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237
v2.11.39
CHANGES:
- Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar
FIXES:
- Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
- Every Comp (c): Fixed an issue that would prevent block models gen for certain models
v2.11.38
CHANGS:
- The Twilight Forest (NF): Updated the Creative Tab's resourcelocation
ADDS:
- Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)
DISABLED:
- Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat
v2.11.37
FIXES:
- The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block
v2.11.36
FIXES:
- Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
- The Twilight Forest (NF): Added missing tags to all blocks - #1223
- Abnormal's Woodworks (NF): Fixed the missing LANG for
chest & trapped_chest on SERVER side - #1222
ADDS
- Every Compat (C): Added a new config in
everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST
v2.11.35
ADDS:
- More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219
FIXES:
- Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220
v2.11.34
CHANGES:
- Tech Reborn (IT): Corrected the wrong texture used for
techreborn:rubber_log - #1217
- Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)
FIXES
- Every Compat (C): Fixed the crash in the
CYCLE_ITEM_RENDER with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215
- Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
v2.11.33
CHANGES:
- Every Compat (C):
- Fixed Chipped or Macaw for
door and trapdoor not being generated when Framed Blocks is installed - #1206
- Added a tag,
#create:chest_mounted_storage to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests
- Improved the
CYCLE_ITEM_RENDER class where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203
FIXES:
- Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab
NEW SUPPORTED MODS:
v2.11.32
CHANGES:
- Every Compat (C): Removed 2 configs due to a misunderstood request
v2.11.31
CHANGES:
- Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.toml and find creative_tab for EC or no_mod_creative_tab for Mod
- Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
- Added 2 new configs: #1203
DISABLE_CYCLE_ITEM_RENDERER - disable creative-tab from showing the iteration of every item from Wood-Good
CREATIVE_TAB_ICON - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
v2.11.30
CHANGES:
- Feywild (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed
- Every Compat (C):
- Corrected the wrong logic for
everycomp-hazardous.toml's module-blacklist or entryset-blacklist (it wasn't working properly)
- Improved the logic for other blacklist config so blocks/items can get excluded.
- Improved error logging for debugging with Stone Zone or Gems Realm making it easy to know what's the cause
- Enderscape (INCLUDED): WoodType-
murublight with Supported_Mod-Copper Age Backport - #1199
v2.11.29
UPDATED:
- Every Compat (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with Gems Realm
- [Let's Do] Meadow (IT): Added
meadow:alpine_birch_leaves's ResourceLocation for the correct location
- NOTE: This fixed the error log and wrong texture on Chipped's leaves
- Macaw's Furniture (C): Added the missing BlockEntity to
counter and its base block is oak_counter
- NOTE: this fix the crash when you place
counter of any WoodType (this was reported via discord)
v2.11.28
UPDATED:
- Macaw's Furniture (C): Added the missing BlockEntity to
strippedCounter and its base block is stripped_oak_counter
- NOTE: this fix the crash when you place
strippedCounter of any WoodType (this was reported via discord)
- Excessive Building (FB):
v4.0.0 or newer will be no longer supported. only v3.3.10 is still supported
- ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge
- EveryCompat (C): Updated a deprecated method to use a new method related to Recipe Generation
v2.11.27
UPDATED:
- LANG: Updated JA_JP by @HayaKoh-WeldyAlin - #1179
- Quark (NF): Fixed chests' texture not using the custom textures
v2.11.26
UPDATED:
- Beautify! aka Beautify Decorate (NF): Fixed an error on startup with another mod: Beautify Refoxed
- NOTE: Beautify Refoxed from v1.9.0 onward (according to DEV) will have a built-in modules for Every Compat for NEOFORGE & FABRIC
- Beautify Refabricated (BRF) from v2.0.0 onward - Every Compat will use BRF's module instead of its own module
v2.11.25
UPDATED:
- Every Compat (C): Improved classes & Made a few changes in API classes
- Quark (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - #1164
- MrCrayfish's Backpacked (C): Updated to support v3.0.0+ - #1165
- Older than v3.0.0 will be no longer supported. That included the BETA version, too.
NEW:
DEV:
if your mod has a built-in module for Every Compat, change the superparent class from SimpleModule to EveryCompatModule
v2.11.24
UPDATED:
- Chipped (C): Fixed crash with Productive Trees (Ported from 1.20.1)
- Every Compat (C):
- Fixed an error log from latest.log with F-ing Load My Tags - #1155
- Improved some error loggings to make the debugging a unique crash much easier and clearer
- Regions Unexplored (C): Updated to support v0.5.7 & Fixed the crash - #1160
v2.11.23
UPDATED:
- Every Compat (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - #1150
- Chipped (INCLUDED):
- Vanilla WoodTypes except OAK - #1136
- Supported 11 new Blocks for LeavesType
- Quark (NF): Fixed the missing hedge for Oh The Biomes We've Gone's palo_verde
ADDED:
- Nature's Spirit (IT): joshua_leaves' correct ResourceLocation
v2.11.22
UPDATED:
- Every Compat (C): Fixed the
#c:chests/wooden's tag generation issue - #1145 & also related to #1143
v2.11.21
UPDATED:
- Macaw's Furniture (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table
- Ars Nouveau (IT): Changed the texture of blue_archwood_log to use archwood_log textures
- Every Compat (C):
- Fixed the tag with namespace "c:" like
#c:chests not loaded first time into the world but is loaded second time into the world - #1143
- Fixed the tags via
GENERATE_BLOCKTYPE_TAGS not being loaded first time into the world - Related to #1119 and also above, too
- Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's
- Chipped (C): Cleanup & removed extra codes that aren't needed
- Macaw's Stairs (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up
v2.11.20
UPDATED:
- Every Compat (C): Fixed an crash related to the config,
GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml - #1135
- ADDITIONAL-INFO: diagonal_fences won't be included in the tags
v2.11.19
UPDATED:
- Every Compat (C): Added a new config,
GENERATE_BLOCKTYPE_TAGS in everycomp-common.toml
- NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders
- it's on by default
v2.11.18
UPDATED:
- Macaw's Furniture (C): Supporting 2 new blocks,
oak_kitchen_sink & stripped_oak_kitchen_sink
-
- Every Compat (C): Added a new config,
NO_MOD_CREATIVE_TAB in everycomp-common.toml - #1113
- NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to
true
v2.11.17
UPDATED:
- Create (C): Corrected the tab where EC's items are being added into
- Quark (NF): Updated to support v4.1-467.3568 or newer
- NOTE: Quark is currently in BETA and is not out on public yet.
- Macaw's Furniture (C): Added 6 new cabinet blocks
- NOTE: is no longer supporting the older version than v3.4.0
- Cobblemon's Legendary Monuments (EXCLUDED): The WoodType,
legendarymonuments:distortion is blacklisted because its texture is a 32x32
v2.11.16
UPDATED:
- Unusual Furniture (NF): Forgot to mark one method to be
OnlyIn(Dist.CLIENT) - FIXED issue with SERVER not working properly
v2.11.15
UPDATED:
- Unusual Furniture (NF):
- Fixed Railing & Drawer's missing textures - #1107
- Fixed the crash when placing table, coffee_table, and also other 3 blocks - #1108
- Woodworks (NF): Fixed missing saw recipes - #1102
- Every Compat (EXCLUDED): Regions Unexplored's ALPHA is blacklisted because it replaced Minecraft's OAK
- Regions Unexplored (C): Added a missing recipe for branch, crafting 4 sticks from branch - #1106
ADDED:
- Unusual Furniture (NF): Supporting new block: shelf - @axtrough
v2.11.14
UPDATED:
- Farmer's Delight (COMPAT): If one or more of Farmer's Cutting mods is installed, then the cutting_board recipe generation will be skipped
- Every Compat (C): New feature in
everycomp-hazardous.toml where you can blacklist a specific WoodType block or leavesType block
- Chipped (C): Fixed the missing textures for nailed_log & reinforced_log - #1094
- Blockus (FB):
- Added the missing properties to grate - #1090
- Updated hedges' LANG in EN_US - #1093
- hedges' tag,
#blockus:small_hedges is now #blockus:hedges - #1093
ADDED:
- Unusual Furniture (NF): Supporting v1.1.1+
- Every Compat (C): Added tag,
#minecraft:non_flammable_wood & #minecraft:strider_warm_blocks to all blocks for 4 WoodTypes - #1091
- regions_unexplored:brimwood
- regions_unexplored:cobalt
- regions_unexplored:dead
- regions_unexplored:yellow_bioshroom
v2.11.13
UPDATED:
- Blockus (FB): Updated to support v2.9.11+ - #1085, #1086
- NOTE: the older version than v2.9.11 will be no longer supported.
- REASON: the ResourceLocation for some blocks' textures has changed
- Chipped (C): Fixed the crash due to texture generation - #1089, #1088
v2.11.12
UPDATED:
- Chipped (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - #1083
v2.11.11
UPDATED:
- Every Compat (C): Updated to support Configured - #1082
- Decorative Blocks (C): Updated to support Decorative Blocks Reborn v6.0.1+ - #1080
- Create (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED
ADDED:
- LANG (en_us): missing LANG for configuration - #1082
v2.11.10
UPDATED:
- Farmer's Delight (C): Fixed the cutting recipe not being generated - #1038
- Quark (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code.
- Chipped (C): Improved textures & Corrected a few incorrect textures for logs
DEV:
- Every Compat (C):
- Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc
TextureUtility are renamed to UtilityTexture
TagUtility are renamed to UtilityTag
RecipeUtility are renamed to UtilityRecipe
Utility are renamed to UtilityMisc
v2.11.9
UPDATED:
- Every Compat (C): Fixed all Supported mods' missing model files in Stone Zone - #158
- LANG (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from Quark or The Twilight Forest
v2.11.8
UPDATED:
- Every Compat (C): Fixed a rare bug where
everycomp-hazardous.toml blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1)
- Variant Vanilla Blocks & Friends & Foes
- Farmer's Delight (C): Fixed the missing recipe - #1073
- Ecologics (TEXTURES): Excluded Chipped's item door from being overlayed with flowering_azalea
ADDED:
- TEXTURES (C): Added the missing mask textures for Chipped's log and stripped_log
- Valhelsia Structures (NF): Updated the mask textures to use the new mask textures
v2.11.7
UPDATED:
- Quark (NF): Updated deprecated method to use new method, just texture stuff
- Woodworks (NF): Added, the missing tag, #minecraft:enchantment_power_provider to
bookshelf
- EveryCompat (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental)
- Related to: Marioverse
- Updated again to improved some codes related to above
v2.11.6
UPDATED:
- Every Compat (C): Updated a few API for Stone Zone
v2.11.5
UPDATED:
- Friends & Foes (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest
- Variant Vanilla Blocks (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest
- Functional Storage (NF): Fixed the missing item for all Drawers - #1057
- Farmer's Delight (C): Fixed the cutting recipe - #1066 - @MehVahdJukaar
- Variant Vanilla Blocks (C): Fixed its blocks not counting as Job Sites - #900
- EveryCompat (C): Improved the error loggings for some rare cases
- Dawn Of Time (C): now support v1.6.3+ (no longer supporting the older version) - #1060
- Chipped (C):
- one missed outdated method
- Fixed the missing recipes
- Fixed missing textures for
tile_windowed_>TYPE<_door
- Added mask textures for the remaining logs and stripped_logs. & also improved the textures
v2.11.4
UPDATED:
- Every Compat (C):
- Improved the comments in configs,
everycomp-common.toml and everycomp-client.toml
- Added a new feature in
everycomp-hazardous.toml to disable all of Wood Modules (same as what Library-Section can do)
- Multiple Undocumented Changes
- Refurbished Furniture (MrCrayFish) (C): Fixed the incorrectly generated textures for Region Unexplored's brimwood
- Create (C): Fixed a typo in "wallnut" to "walnut" for custom textures with Ecologic
v2.11.3
UPDATED:
- Architect's Palette (C): Updated for 1.21.1 - #1040
- Valhelsia Structure (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts
- Storage Drawers (C): Added the missing tag,
#storagedrawers:trim to trim blocks - #1029
- Macaw's Doors (C): Added a new block: whispering_door
- Macaw's Trapdoors (C):
- Added a new block: whispering_trapdoor
- Added a mask texture for barrel_trapdoor
- EveryCompat (C): Corrected the wrong key in recipe generation that make the recipe not working - #148 & #146
v2.11.2
UPDATED:
- EveryCompat (C): Fixed the blocks from StoneZone not being dropped - #143
- Regions Unexplored (C): Forgot to add the mask textures from 1.20.1 - #1042
- Boatload (Abnormal) (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord)
v2.11.1
UPDATED:
- Fixed an issue with config
- Added back a constructor that was recently modified hopefully restoring backward compat
v2.11.0
ADDED:
- Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change
- Requires newest Moonlight Lib v2.23.0 or above
UPDATED:
- Woodster (NF): Added missing RenderType to the ladders - #992
- Farmer's Delight (COMPAT): Added Undergarden Delight