
Effective Instruments
Effective Instruments adds an aura system to musical instrument mods (Genshin Instruments, Even More Instruments, Immersive Melodies). While you play, nearby allies receive effects from your chosen aura, or swap to offensive to debuff every mob in range.
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Effective Instruments 1.5.0 (Forge 1.20.1)
Release15.05.2026
Список изменений
[1.5.0] - 2026-05-09
Changed
- Genshin Instruments is now an optional backend. Previously the mod
hard-required GI (
mandatory=trueinmods.toml,implementation-scoped inbuild.gradle) — users who wanted only Immersive Melodies mobile support had no path. 1.5.0 demotes GI tocompileOnly/mandatory=false, on the same conceptual footing as IM. All four runtime combinations now work:- EI + GI only — existing stationary behavior unchanged.
- EI + IM only — mobile tier works without GI installed (new).
- EI + GI + IM — both tiers work.
- EI alone — mod loads cleanly, logs a warning that no backend is installed, commands and configs still work.
- Mod description broadened to reflect dual-backend support: "Aura effects while playing supported modded instruments, including Genshin Instruments and Immersive Melodies".
Added
compat/genshin/GenshinInstrumentsCompat— bootstrap that detects Genshin Instruments viaModList.get().isLoadedat common-setup and manually registers the GI event handler only when GI is present. Mirrors the existingImmersiveMelodiesCompatpattern.compat/genshin/GenshinInstrumentEventHandler— the only class that importscom.cstav.genshinstrument.*. Registered manually (no@Mod.EventBusSubscriber); never linked when GI is absent. Holds the three previously-scattered GI handlers:onNoteSoundPlayed,onHeldNoteSoundPlayed,onInstrumentStateChanged.compat/genshin/client/GenshinInstrumentScreenBridge— reflection- based client bridge for GI'sInstrumentScreen. UsesClass.forName+ cachedMethodlookups behind anisAvailablegate so the client overlay holds zero compile-time references to GI types. Lazy-resolves on first use, caches success/failure to keep the hot path branch-free.event/StationaryInstrumentNoteService— backend-agnostic note pipeline. Owns the broken-state gate, polarity-aware durability damage, aura record + immediate-apply, and per-player broken/low-durability message throttles. The GI event handler now delegates here; any future backend can do the same without touching GI-specific code./effectiveinstruments diagnoseBackends section. New first line of the diagnose dump:Backends: genshin=active|absent immersive_melodies= active|absent. When neither is installed, follows up with a yellow WARNING line. Answers "is the backend even loaded?" without trawling the log.- Dev runtime toggle.
./gradlew runClient -PdevRuntimeGenshin=truepulls GI asruntimeOnlyfor local testing. The defaultrunClientexercises the GI-absent path.
Removed
event/NoteActivityHandler— fully replaced byStationaryInstrumentNoteService(shared logic) andGenshinInstrumentEventHandler(GI-specific subscription). The throttle maps and per-player logout cleanup moved to the service alongside the broken/low warnings they belong with.- GI imports from
event/InstrumentStateHandler— theonInstrumentStateChangedhandler and itsisHoldingBrokenInstrumenthelper moved intoGenshinInstrumentEventHandler. The class is now 100 % backend-agnostic;onLevelTick,onPlayerLogout,onPlayerChangedDimension,onPlayerDeathremain. - GI import from
client/event/AuraOverlayInjector— replaced by theGenshinInstrumentScreenBridgereflection layer. Theinstanceof InstrumentScreencheck becameGenshinInstrumentScreenBridge.isInstrumentScreen(screen), andinstrumentScreen.getInstrumentId()becameGenshinInstrumentScreenBridge.getInstrumentId(screen)with null-safe handling for the failure case.
Fixed
- Javadoc references to
com.cstav.genshinstrument.event.*removed fromAuraManagerandEffectiveInstrumentsAPI. The wording now describes the abstract "backend instrument-open event signal" rather than naming a class that may not be present at javadoc-generation time.
Notes for server admins
- The packet protocol version is unchanged at
4. v1.4.x clients connect to v1.5.0 servers cleanly and vice versa. - Behavior change: if your server is currently running v1.4.x with Genshin Instruments installed, no migration is needed — the v1.5.0 jar detects GI exactly as before and runs the stationary tier.
- New deployment option: servers that don't want GI installed can now ship just Effective Instruments + Immersive Melodies and get the mobile tier, no GI jar required.
Файлы
effectiveinstruments-1.5.0.jar(257.11 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.5.0
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
2.9K
Дата публикации
15.05.2026
