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Моды/Easy Model Entities
Easy Model Entities

Easy Model Entities

Turn Blockbench models into simple Minecraft entities without writing Java code.

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Все версииEasy Model Entities 2.3.0

Easy Model Entities 2.3.0

Release22.08.2026

Список изменений

Changelog for Easy Model Entities 1.21.1

Note

This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.

2.3.0

  • Changed models rendered by another mod to show the hurt and death overlay, which they never did.
  • Changed texture query to texture get, matching vanilla commands; the old name no longer works.
  • Changed the chat feedback of behavior set and texture get to match the other commands.
  • Added a server API call to read the texture override of an entity or block entity.
  • Added display opacity set, clear and get to fade a model out at runtime.
  • Added display light set, clear and get to give a model its own minimum block light.
  • Added opacity and light level as saved, synchronized state, so both survive a reload and relog.
  • Added rendering.opacity to the render profile as the default a model starts with.
  • Added opacity, light level and overlay to the render options and to the server API.

2.2.0

  • Fixed Forge entity data serializers using load-order-dependent IDs when other mods register their own serializers.
  • Fixed hurt, flash, and shader overlays being dropped by entity, block entity, and item renderers.
  • Fixed offset or rotated models being culled with incorrect visibility bounds.
  • Fixed touching faces disappearing from models whose textures can contain transparent pixels.
  • Improved compatibility with EntityCulling for entities and block entities using extended model bounds.

2.1.0

  • Fixed a model whose only clips are numbered variants, such as idle_2 and idle_3, silently falling back to the procedural animation.
  • Changed the clip limit of a model from 16 to 64, with a warning above 32.
  • Changed numbered clips to rotate by default; animation.variant_mode: none keeps one clip.
  • Changed a numbered variant such as walk_2 to count as a standard clip, not a custom one.
  • Added texture set, clear and query to swap the texture of a single model slot at runtime.
  • Added the texture override as saved, synchronized state, so it survives a reload and relog.
  • Added a texture option to the render options, so a mod can swap a slot without a command.
  • Added texture blend … translucent so a half-transparent texture is no longer drawn opaque.
  • Added client API calls to list the texture slots of a model and the textures next to a slot.
  • Added random clip variants: clips named idle, idle_2, idle_3 form one group and EME picks a different one each cycle, controlled by animation.variant_mode in the render profile.
  • Added animation play … random "<clips>" to pick one clip of a list on the server, so every player sees the same animation.

2.0.0

  • Fixed the command auto-completion never offering the UUID of the entity in the crosshair.
  • Changed the command auto-completion to drop @a, @p, @r and player names, which can never select a model entity.
  • Changed every public signature to use stable API types and enums instead of internal classes.
  • Changed the numeric animation states and named clips into the type-safe EasyModelAnimation.
  • Changed the animation of an entity or block entity into saved, synchronized state, so it survives a reload and reaches players who arrive later.
  • Changed render and model values to reject invalid input before it reaches rendering.
  • Changed an invalid transform to show a reloadable placeholder instead of dropping the model.
  • Changed the minimum Forge, Fabric Loader, and Fabric API versions; older loaders are rejected.
  • Changed animations to keep their own clock, so a finished animation no longer jumps back.
  • Removed set_animation; use animation set entity <targets> <state>, which does the same and also accepts named clips and loop or once.
  • Added behavior set to freeze the movement of a host entity, so a sit or death animation no longer plays while the entity walks away.
  • Added named Blockbench clips and host hooks for custom animations without a fixed state.
  • Added sit as a standard animation state and Blockbench clip for all body types.
  • Added animation discovery and metadata to list the clips of a model with their length.
  • Added playback modes, transitions, repeats, and duration limits for controlled animations.
  • Added animation set to give a lasting animation, with clip, loop, or once deciding whether it repeats.
  • Added animation play, stop, and restart for one-off animations on everyone watching.
  • Improved the migration from schema 0.1.0 to 0.2.0 to keep the existing render profile.
  • Improved playback queues, missing-clip warnings, and loops to stay bounded in long sessions.

1.7.0

  • Fixed the head of an entity never turning towards what it looks at.
  • Fixed cubes outside of an outliner group being dropped without any message.
  • Fixed profiles without an explicit texture staying inactive because of a wrong texture path.
  • Fixed a single minor finding, such as an unknown behavior mode, deactivating a whole server profile.
  • Fixed repaired models being reported only once, because the log suppression survived a resource reload.
  • Fixed modded_entity models never deriving a texture path from the model file itself.
  • Fixed the profiles of a single player world staying active after leaving it, which could break the models on a server joined afterwards.
  • Changed a model with a missing texture to render its own shape with a pink placeholder texture instead of a pink box.
  • Changed the creative tabs to hide render profiles from unexpected folders and models the server does not know.
  • Removed eight example entities that only mirrored another example with different presets or numbers.
  • Added a head look render option, so another mod can supply its own look direction.
  • Added warnings for unknown fields, a missing schema_version, a one-sided version declaration and cubes that are fully covered by other cubes.
  • Added detailed log and validate_profiles output for every skipped or failed profile, including the reason and the affected field.
  • Added scale, a part pose listener and a forced animation state to the block entity render options, so block entities support the same integration as entities.
  • Improved error messages to name the underlying parser message and the affected texture file.
  • Improved render performance by resolving bone names once while baking and by reusing the entity render data per frame.
  • Improved the render cache to drop only the least recently used entries instead of emptying itself completely.
  • Improved the profile and render profile parsers to share their field handling, so both report the same problems in the same way.

1.6.0

  • Added an attack animation state with standard Blockbench attack clip support for all body types, driven by the entity's attack swing progress.
  • Added a procedural vanilla-style arm swing for biped and winged humanoid models that lack an attack clip.
  • Added a part pose capture API (EasyModelPartPoseListener / EasyModelPartPose via EasyModelEntityRenderOptions.withPartPoseListener) so integrations can anchor held items or attachments to animated model parts.
  • Added EasyModelEntitiesClientApi.getItemAnchor(profileId, arm) with cached anchor resolution (dedicated right_item/left_item anchor parts take precedence over the *_hand/*_arm fallback).
  • Added EasyModelEntityRenderOptions.withAnimationState(int) to force an animation state without implementing EasyModelRenderable.
  • Improved performance by 10%.

1.5.0

  • Fixed the entity and block-entity creative tabs being empty on dedicated clients by building them from the client render profiles instead of the server-only profile registry.
  • Fixed the spawn item icons rendering nothing on dedicated clients by falling back to the client render profile when no server profile is available.
  • Added a stateless render-by-profile-id API with scale, displayed bounds, and body type lookups for mod integrations.
  • Added EasyModelEntitiesClientApi.listRenderableProfileIds() so integrations such as Easy NPC can list and preview available models on a dedicated client without server profiles.
  • Changed the example render profiles to align their IDs with the server profile IDs (render_profiles/entity/<id> and render_profiles/block_entity/<id>), so the model type is derived from the profile ID prefix on the client.
  • Bumped schema_version to 0.2.0 and removed the server profile client.render_profile.
  • Code refactoring and cleanup to improve maintainability and readability.

1.4.0 (beta)

  • Fixed choppy body rotation of walking host entities by using the interpolated body rotation.
  • Added playback of standard Blockbench keyframe animations (idle, walk, swim, fly) with linear interpolation and automatic clip selection.
  • Added set_animation command to force an animation state on host entities for testing and command block setups.
  • Added swim and fly animation states to the API.
  • Added standard idle/walk/swim/fly animations to the little explorer, stone turtle, dawn sparrow, and coral drifter examples.
  • Added entity and block entity spawn items for all example profiles.
  • Added offset, rotation, and scale to the ModelPart definition to allow complex model definitions.
  • Improved spawn item tooltips to show the behavior mode and movement type of entities.
  • Improved render performance by caching resolved render states and fallback models per profile.
  • Improved api support for mod integrations.
  • Code refactoring and cleanup to improve maintainability and readability.

1.3.0 (beta)

  • Added a stable API for mod integrations that lists all limits, types, and status codes.
  • Added a generated JSON file that documents these limits, types, and status codes per version.
  • Added a test that fails if the documented values and the actual code values no longer match.
  • Added an optional asset_fingerprint so resource packs can ship alternate model styles.
  • Added a migration hook to handle profiles from older schema_versions.
  • Improved server and client version matching to only report a mismatch when both sides are set and differ.

1.2.0 (beta)

  • Added read-only profile catalog API (listProfiles, listProfiles by body type, listProfileIds) for mod integrations.
  • Added still and custom example presets covering all body types, plus a fast-moving example.
  • Added case-insensitive bone name matching so Body, body, and BODY all resolve to body.
  • Fixed profile attributes max_health and follow_range not being applied to host entities.
  • Removed unused mixins.

1.1.0 (beta)

  • Fixed wrong UV mapping for some model parts.
  • Fixed wrong block placements.
  • Fixed rendering edge case with multiple texture definitions.
  • Added UV mapping record to define UV mapping for model parts in a more structured way.
  • Added ModelPartTypes enum to replace strings for model part names to avoid typos and errors.
  • Added Vec3f enum to replace unnamed float parameter for Vec3f types to avoid typos and errors.
  • Added additional model examples for different entity types.
  • Added automatic face culling and model optimization to improve performance.
  • Added better aquatic and ambient entity support.
  • Improved performance by pre-building and adding additional cache.
  • Improved example models and textures for better demonstration of features and capabilities.

1.0.0 (beta) 🚀

  • Initial release for Minecraft 1.20.1.

Файлы

easy_model_entities-forge-1.21.1-2.3.0.jar(647.79 KiB)
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Метаданные

Канал релиза

Release

Номер версии

2.3.0

Загрузчики

Forge

Версии игры

1.21.1

Загрузок

4

Дата публикации

22.08.2026

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ID версии

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