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Моды/Easy Model Entities
Easy Model Entities

Easy Model Entities

Turn Blockbench models into simple Minecraft entities without writing Java code.

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Все версииEasy Model Entities 1.5.0

Easy Model Entities 1.5.0

Beta08.07.2026

Список изменений

Changelog for Easy Model Entities 26.2

Note

This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.

1.5.0

  • Fixed the entity and block-entity creative tabs being empty on dedicated clients by building them from the client render profiles instead of the server-only profile registry.
  • Fixed the spawn item icons rendering nothing on dedicated clients by falling back to the client render profile when no server profile is available.
  • Added a stateless render-by-profile-id API with scale, displayed bounds, and body type lookups for mod integrations.
  • Added EasyModelEntitiesClientApi.listRenderableProfileIds() so integrations such as Easy NPC can list and preview available models on a dedicated client without server profiles.
  • Changed the example render profiles to align their IDs with the server profile IDs (render_profiles/entity/<id> and render_profiles/block_entity/<id>), so the model type is derived from the profile ID prefix on the client.
  • Bumped schema_version to 0.2.0 and removed the server profile client.render_profile.
  • Code refactoring and cleanup to improve maintainability and readability.

1.4.0 (beta)

  • Fixed choppy body rotation of walking host entities by using the interpolated body rotation.
  • Added playback of standard Blockbench keyframe animations (idle, walk, swim, fly) with linear interpolation and automatic clip selection.
  • Added set_animation command to force an animation state on host entities for testing and command block setups.
  • Added swim and fly animation states to the API.
  • Added standard idle/walk/swim/fly animations to the little explorer, stone turtle, dawn sparrow, and coral drifter examples.
  • Added entity and block entity spawn items for all example profiles.
  • Added offset, rotation, and scale to the ModelPart definition to allow complex model definitions.
  • Improved spawn item tooltips to show the behavior mode and movement type of entities.
  • Improved render performance by caching resolved render states and fallback models per profile.
  • Improved api support for mod integrations.
  • Code refactoring and cleanup to improve maintainability and readability.

1.3.0 (beta)

  • Added a stable API for mod integrations that lists all limits, types, and status codes.
  • Added a generated JSON file that documents these limits, types, and status codes per version.
  • Added a test that fails if the documented values and the actual code values no longer match.
  • Added an optional asset_fingerprint so resource packs can ship alternate model styles.
  • Added a migration hook to handle profiles from older schema_versions.
  • Improved server and client version matching to only report a mismatch when both sides are set and differ.

1.2.0 (beta)

  • Added read-only profile catalog API (listProfiles, listProfiles by body type, listProfileIds) for mod integrations.
  • Added still and custom example presets covering all body types, plus a fast-moving example.
  • Added case-insensitive bone name matching so Body, body, and BODY all resolve to body.
  • Fixed profile attributes max_health and follow_range not being applied to host entities.
  • Removed unused mixins.

1.1.0 (beta)

  • Fixed wrong UV mapping for some model parts.
  • Fixed wrong block placements.
  • Fixed rendering edge case with multiple texture definitions.
  • Added UV mapping record to define UV mapping for model parts in a more structured way.
  • Added ModelPartTypes enum to replace strings for model part names to avoid typos and errors.
  • Added Vec3f enum to replace unnamed float parameter for Vec3f types to avoid typos and errors.
  • Added additional model examples for different entity types.
  • Added automatic face culling and model optimization to improve performance.
  • Added better aquatic and ambient entity support.
  • Improved performance by pre-building and adding additional cache.
  • Improved example models and textures for better demonstration of features and capabilities.

1.0.0 (beta) 🚀

  • Initial release for Minecraft 1.20.1.

Файлы

easy_model_entities-forge-26.2-1.5.0.jar(476.92 KiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.5.0

Загрузчики

Forge

Версии игры

26.2

Загрузок

2

Дата публикации

08.07.2026

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