This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
@UFOdestiny for
contributing pull request #205.getEnchantmentItems() and getFilterItems() calls per tick cycle.updateNumberOfOutputSlots() running every processing cycle instead of on slot changes.updateNumberOfOutputSlots() not being called on world load.UUID(0, 0) allocation on every hasOwner() call.syncChanges() batching — one update per cycle instead of one per item.canProcessingResults() when items couldn't actually fit.@704009905 for the contribution.enableItemBuffer - Enable/disable temporary item buffer (default: true)maxBufferSize - Maximum number of items that can be buffered (default: 128)bufferProcessInterval - Ticks between buffer processing attempts (default: 20)maxBonusDropMultiplier - Maximum multiplier for bonus drop amounts vs stack size (default:
100)dropItemsToWorldWhenBufferFull - Drop items to world when buffer is full (default: false,
items are voided instead)enforceLogicalTierProgression Mob Farm Config option.@PrincessStelllar for the
contribution.🚨 Warning: Easy Mob Farm version 10.x uses datapacks and resource packs to define custom mob
cards and other data, allowing easier integration with other mods.
However, custom mob cards defined in the old config file mob_capture_card_models.cfg are NOT
compatible and must be redefined using datapacks and resource packs. ⚠️
Swampier Swamps.Ice and Fire cards for dragons and siren.farmProgressingTime to increase/decrease mob drop time.@TheLegendofSaram for the contribution.Ice and Fire loot tables.easy_mob_farm/data/loot_tables/entities/<namespace>/<entity>.json.@bayi for the contribution.Ice and Fire mod, part of #149.@thecats1105 for the contribution.MobFarmData instead of
DataComponents.CUSTOM_DATA.Milk Bottle.luckyDropFarmLuckPercentage.@twister716 for the contribution.⚠️ Important Major release with breaking changes for Minecraft 1.21.x and later.
🚨 Backup your world – Existing Mob Capture Cards will be lost for 1.21.x due #103.
toLowerCase and toUpperCase language sensitive operations.A big thank you to @Routhinator for the detailed bug reports and valuable feedback!
Jar and Cage.Blaze Burner.Bee Cage and Bee Jar.First beta release of the next Easy Mob Farm 8.x for Fabric and Forge.
🚨 Warning: Easy Mob Farm version 8.x introduces significant changes and is NOT backward-compatible with previous versions. ⚠️
If you are upgrading from an older version, please be aware:
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
@UFOdestiny for
contributing pull request #205.getEnchantmentItems() and getFilterItems() calls per tick cycle.updateNumberOfOutputSlots() running every processing cycle instead of on slot changes.updateNumberOfOutputSlots() not being called on world load.UUID(0, 0) allocation on every hasOwner() call.syncChanges() batching — one update per cycle instead of one per item.canProcessingResults() when items couldn't actually fit.@704009905 for the contribution.enableItemBuffer - Enable/disable temporary item buffer (default: true)maxBufferSize - Maximum number of items that can be buffered (default: 128)bufferProcessInterval - Ticks between buffer processing attempts (default: 20)maxBonusDropMultiplier - Maximum multiplier for bonus drop amounts vs stack size (default:
100)dropItemsToWorldWhenBufferFull - Drop items to world when buffer is full (default: false,
items are voided instead)enforceLogicalTierProgression Mob Farm Config option.@PrincessStelllar for the
contribution.🚨 Warning: Easy Mob Farm version 10.x uses datapacks and resource packs to define custom mob
cards and other data, allowing easier integration with other mods.
However, custom mob cards defined in the old config file mob_capture_card_models.cfg are NOT
compatible and must be redefined using datapacks and resource packs. ⚠️
Swampier Swamps.Ice and Fire cards for dragons and siren.farmProgressingTime to increase/decrease mob drop time.@TheLegendofSaram for the contribution.Ice and Fire loot tables.easy_mob_farm/data/loot_tables/entities/<namespace>/<entity>.json.@bayi for the contribution.Ice and Fire mod, part of #149.@thecats1105 for the contribution.MobFarmData instead of
DataComponents.CUSTOM_DATA.Milk Bottle.luckyDropFarmLuckPercentage.@twister716 for the contribution.⚠️ Important Major release with breaking changes for Minecraft 1.21.x and later.
🚨 Backup your world – Existing Mob Capture Cards will be lost for 1.21.x due #103.
toLowerCase and toUpperCase language sensitive operations.A big thank you to @Routhinator for the detailed bug reports and valuable feedback!
Jar and Cage.Blaze Burner.Bee Cage and Bee Jar.First beta release of the next Easy Mob Farm 8.x for Fabric and Forge.
🚨 Warning: Easy Mob Farm version 8.x introduces significant changes and is NOT backward-compatible with previous versions. ⚠️
If you are upgrading from an older version, please be aware:
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
@UFOdestiny for
contributing pull request #205.getEnchantmentItems() and getFilterItems() calls per tick cycle.updateNumberOfOutputSlots() running every processing cycle instead of on slot changes.updateNumberOfOutputSlots() not being called on world load.UUID(0, 0) allocation on every hasOwner() call.syncChanges() batching — one update per cycle instead of one per item.canProcessingResults() when items couldn't actually fit.@704009905 for the contribution.enableItemBuffer - Enable/disable temporary item buffer (default: true)maxBufferSize - Maximum number of items that can be buffered (default: 128)bufferProcessInterval - Ticks between buffer processing attempts (default: 20)maxBonusDropMultiplier - Maximum multiplier for bonus drop amounts vs stack size (default:
100)dropItemsToWorldWhenBufferFull - Drop items to world when buffer is full (default: false,
items are voided instead)enforceLogicalTierProgression Mob Farm Config option.@PrincessStelllar for the
contribution.🚨 Warning: Easy Mob Farm version 10.x uses datapacks and resource packs to define custom mob
cards and other data, allowing easier integration with other mods.
However, custom mob cards defined in the old config file mob_capture_card_models.cfg are NOT
compatible and must be redefined using datapacks and resource packs. ⚠️
Swampier Swamps.Ice and Fire cards for dragons and siren.farmProgressingTime to increase/decrease mob drop time.@TheLegendofSaram for the contribution.Ice and Fire loot tables.easy_mob_farm/data/loot_tables/entities/<namespace>/<entity>.json.@bayi for the contribution.Ice and Fire mod, part of #149.@thecats1105 for the contribution.MobFarmData instead of
DataComponents.CUSTOM_DATA.Milk Bottle.luckyDropFarmLuckPercentage.@twister716 for the contribution.⚠️ Important Major release with breaking changes for Minecraft 1.21.x and later.
🚨 Backup your world – Existing Mob Capture Cards will be lost for 1.21.x due #103.
toLowerCase and toUpperCase language sensitive operations.A big thank you to @Routhinator for the detailed bug reports and valuable feedback!
Jar and Cage.Blaze Burner.Bee Cage and Bee Jar.First beta release of the next Easy Mob Farm 8.x for Fabric and Forge.
🚨 Warning: Easy Mob Farm version 8.x introduces significant changes and is NOT backward-compatible with previous versions. ⚠️
If you are upgrading from an older version, please be aware:
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
@UFOdestiny for
contributing pull request #205.getEnchantmentItems() and getFilterItems() calls per tick cycle.updateNumberOfOutputSlots() running every processing cycle instead of on slot changes.updateNumberOfOutputSlots() not being called on world load.UUID(0, 0) allocation on every hasOwner() call.syncChanges() batching — one update per cycle instead of one per item.canProcessingResults() when items couldn't actually fit.@704009905 for the contribution.enableItemBuffer - Enable/disable temporary item buffer (default: true)maxBufferSize - Maximum number of items that can be buffered (default: 128)bufferProcessInterval - Ticks between buffer processing attempts (default: 20)maxBonusDropMultiplier - Maximum multiplier for bonus drop amounts vs stack size (default:
100)dropItemsToWorldWhenBufferFull - Drop items to world when buffer is full (default: false,
items are voided instead)enforceLogicalTierProgression Mob Farm Config option.@PrincessStelllar for the
contribution.🚨 Warning: Easy Mob Farm version 10.x uses datapacks and resource packs to define custom mob
cards and other data, allowing easier integration with other mods.
However, custom mob cards defined in the old config file mob_capture_card_models.cfg are NOT
compatible and must be redefined using datapacks and resource packs. ⚠️
Swampier Swamps.Ice and Fire cards for dragons and siren.farmProgressingTime to increase/decrease mob drop time.@TheLegendofSaram for the contribution.Ice and Fire loot tables.easy_mob_farm/data/loot_tables/entities/<namespace>/<entity>.json.@bayi for the contribution.Ice and Fire mod, part of #149.@thecats1105 for the contribution.MobFarmData instead of
DataComponents.CUSTOM_DATA.Milk Bottle.luckyDropFarmLuckPercentage.@twister716 for the contribution.⚠️ Important Major release with breaking changes for Minecraft 1.21.x and later.
🚨 Backup your world – Existing Mob Capture Cards will be lost for 1.21.x due #103.
toLowerCase and toUpperCase language sensitive operations.A big thank you to @Routhinator for the detailed bug reports and valuable feedback!
Jar and Cage.Blaze Burner.Bee Cage and Bee Jar.First beta release of the next Easy Mob Farm 8.x for Fabric and Forge.
🚨 Warning: Easy Mob Farm version 8.x introduces significant changes and is NOT backward-compatible with previous versions. ⚠️
If you are upgrading from an older version, please be aware:
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
@UFOdestiny for
contributing pull request #205.getEnchantmentItems() and getFilterItems() calls per tick cycle.updateNumberOfOutputSlots() running every processing cycle instead of on slot changes.updateNumberOfOutputSlots() not being called on world load.UUID(0, 0) allocation on every hasOwner() call.syncChanges() batching — one update per cycle instead of one per item.canProcessingResults() when items couldn't actually fit.@704009905 for the contribution.enableItemBuffer - Enable/disable temporary item buffer (default: true)maxBufferSize - Maximum number of items that can be buffered (default: 128)bufferProcessInterval - Ticks between buffer processing attempts (default: 20)maxBonusDropMultiplier - Maximum multiplier for bonus drop amounts vs stack size (default:
100)dropItemsToWorldWhenBufferFull - Drop items to world when buffer is full (default: false,
items are voided instead)enforceLogicalTierProgression Mob Farm Config option.@PrincessStelllar for the
contribution.🚨 Warning: Easy Mob Farm version 10.x uses datapacks and resource packs to define custom mob
cards and other data, allowing easier integration with other mods.
However, custom mob cards defined in the old config file mob_capture_card_models.cfg are NOT
compatible and must be redefined using datapacks and resource packs. ⚠️
Swampier Swamps.Ice and Fire cards for dragons and siren.farmProgressingTime to increase/decrease mob drop time.@TheLegendofSaram for the contribution.Ice and Fire loot tables.easy_mob_farm/data/loot_tables/entities/<namespace>/<entity>.json.@bayi for the contribution.Ice and Fire mod, part of #149.@thecats1105 for the contribution.MobFarmData instead of
DataComponents.CUSTOM_DATA.Milk Bottle.luckyDropFarmLuckPercentage.@twister716 for the contribution.⚠️ Important Major release with breaking changes for Minecraft 1.21.x and later.
🚨 Backup your world – Existing Mob Capture Cards will be lost for 1.21.x due #103.
toLowerCase and toUpperCase language sensitive operations.A big thank you to @Routhinator for the detailed bug reports and valuable feedback!
Jar and Cage.Blaze Burner.Bee Cage and Bee Jar.First beta release of the next Easy Mob Farm 8.x for Fabric and Forge.
🚨 Warning: Easy Mob Farm version 8.x introduces significant changes and is NOT backward-compatible with previous versions. ⚠️
If you are upgrading from an older version, please be aware: