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Моды/Easy Factions: Objective Control
Easy Factions: Objective Control

Easy Factions: Objective Control

An addon for Easy Factions that introduces "King of the Hill" style capture points with configurable rewards.

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Easy Factions: Objective Control

Establish Dominance. Secure the Objective. Claim the Loot. An addon for Easy Factions that introduces "King of the Hill" style capture points with configurable rewards.

Objective Control turns your server into a battlefield. Factions and Alliances must fight to maintain control over specific geographic zones. Stand your ground to earn points, eliminate enemies to steal theirs, and unlock shared rewards for your entire alliance.


✨ Features

👑 King of the Hill

Define "Core Areas" in your world. As long as you or your faction members stand inside, you generate points. Rewards are given out periodically to the controlling faction!

⚔️ High-Stakes Combat

It's not just about standing still.

  • Kill Areas: Define danger zones around the objective.
  • Point Stealing: Killing a rival inside the Kill Area doesn't just send them to respawn, it drains some of their points and transfers a percentage of them to your faction.

🤝 Alliance Integration

United we stand.

  • Points earned by individual members count toward the total Alliance Score.
  • When a reward is unlocked, it is shared among the alliance members. Strong alliances are essential for holding high-value objectives!

🛠️ Admin Setup Guide (Operators)

Setting up an objective requires defining two zones: the Core (where players stand for points) and the **Kill Zone ** (where PvP steals points).

Step 1: Define the Area

Stand at the corners of your desired areas and run these commands:

CommandDescription
/objective setCorePosOneSets corner 1 of the Core (Capture) area.
/objective setCorePosTwoSets corner 2 of the Core (Capture) area.
/objective setCoreKillPosOneSets corner 1 of the Kill (PvP) area.
/objective setCoreKillPosTwoSets corner 2 of the Kill (PvP) area.

Step 2: Create & Manage

Once positions are set, create the objective and define the loot.

CommandDescription
/objective create <name>Creates the objective using the positions set in Step 1.
/objective remove <name>Deletes an objective.
/objective resetObjectiveRewards <name>Resets the reward pool.

Step 3: Add Rewards

Hold an item in your main hand and run: /objective addHandAsReward <name> <Interval> <Chance>

  • Interval: How often (in seconds) the reward tries to generate.
  • Chance: The probability (0.0 - 1.0) of generation per interval.

🎮 Player Commands

CommandDescription
/objective claimRewards <name>Claims earned rewards for your Faction/Alliance. (Officers/Leaders only)
/objective listPoints <name>Displays a leaderboard of points by Faction and Alliance.
/objective listRewards <name>Displays a the possible rewards, their interval and their chances. Operators will still be able to use it.

⚙️ Configuration

Tune the mechanics to fit your server's difficulty via the config file.

OptionDescription
controlPointLifetimeMax age (in seconds) a control point can have.
controlPointIntervalHow often (in seconds) points are awarded to holders.
rewardsCheckIntervalHow often (in seconds) the system checks to distribute rewards.
lossPercentagePercentage of points a faction loses when a member dies in the Kill Zone (0.5 = 50%).
maxPointLossThe maximum raw amount of points that can be lost in a single kill.
conversionPercentageHow much of the "lost" points are given to the killer's faction (0.5 = 50% transfer).
disableRewardInfoDisables the reward info command

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Minecraft: Java Edition

1.20.x

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Опубликован:4 месяца назад
Обновлён:4 месяца назад
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