
DynaMobs
"Dynamic mob scaling based on player gear — fully customizable."
Список изменений
Changelog – v1.0 Main Features
Dynamic mob scaling Mobs read the nearest player’s armor points and adjust their attributes accordingly.
Broad compatibility
Mobs with armor slots copy the player’s armor and weapons.
Mobs without slots receive special configurable upgrades via config.yml.
Special configurable mobs
Spider → Attack frequency.
Creeper → Explosion radius.
Enderman → Teleport cooldown.
Slime / Magma Cube → Dynamic size.
Phantom → Detection range and size.
Ghast → Movement speed.
Blaze → Fireball burst count.
Guardian → Attack damage.
Witch → Chance of using offensive potions.
Dynamic mob names
Customizable format in config.yml.
Supports Minecraft color codes using &.
%player% placeholder for nearest player’s name.
Geyser-friendly Designed without complex mechanics to ensure cross-play compatibility.
Performance-focused
Optimized for Paper 1.21.8 events.
Safety limits (min and max) on attributes to prevent abnormal values.
