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Моды/DynamicSkins
DynamicSkins

DynamicSkins

Server-synchronized custom player skins with high-resolution 64-4096px + open/close mouth.

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Все версииDynamicSkins 1.1.5

DynamicSkins 1.1.5

Release29.07.2026

Список изменений

DynamicSkins 1.1.5

Added

  • Added an instance-local skin library.
  • Saved skins are stored inside the active launcher profile: dynamicskins/library/<skin-name>/
  • Added separate skin_normal.png and skin_mouth.png states.
  • Added support for Default/Steve and Slim/Alex models.
  • Added library search, thumbnails, scrolling, rename, and delete controls.
  • Added instant skin switching in singleplayer without rejoining the world.
  • Added server upload acknowledgements and clearer status messages.

Security

  • Removed persistent client-side skin caching.
  • Remote player skins are no longer written to the client's disk.
  • Removed the packet that allowed clients to request arbitrary player UUIDs.
  • The server now pushes skins only for the local player and currently tracked players.
  • Remote textures are removed from memory when a player is no longer tracked.
  • Temporary transfer data and textures are cleared on disconnect.
  • Legacy dynamicskins/cache folders are removed automatically without affecting the local skin library.
  • Added strict packet size, chunk count, index, duplicate, timeout, and upload rate validation.
  • Added real PNG decoding and dimension validation on both client and server.
  • Added path traversal and symbolic-link protection for the local library.
  • Added atomic file writes and rollback protection for server-side skin storage.

Changed

  • The server remains the authoritative storage location for active player skins.
  • Multiplayer skins are synchronized only with players who need to render them.
  • Client-side remote skin handling is now memory-only.
  • Client and server must both use DynamicSkins 1.1.5 because the network protocol has changed.

Fixed

  • Fixed skin changes not appearing immediately in singleplayer.
  • Fixed packet and join handlers being registered multiple times after switching worlds.
  • Fixed incomplete or reordered chunks being accepted.
  • Fixed corrupted or mismatched Normal/Mouth textures being loaded.
  • Fixed a server crash during the first skin save caused by a missing backup path.
  • Fixed stale textures remaining after players left tracking range.

Storage Format

Local saved skins:

dynamicskins/library/<skin-name>/
├── skin_normal.png
├── skin_mouth.png
└── skin.json

Server-side active skins remain compatible with the existing format:

dynamicskins/<player-uuid>/
├── idle.png
├── talk.png
└── meta.json

Notes

  • Install this version on both the server and every participating client.
  • The local library is isolated per launcher instance or profile.
  • Plasmo Voice remains optional and is used for automatic Normal/Mouth switching.

Файлы

DynamicSkins+mc1.20.1-1.1.5.jar(115.38 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.5

Загрузчики

Fabric

Версии игры

1.20.1

Загрузок

74

Дата публикации

29.07.2026

Загрузил

ID версии

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