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Моды/DynamicRenderDistance
DynamicRenderDistance

DynamicRenderDistance

Automatically changes your render distance based on your frame rate (FPS). Fully configurable, client-side only.

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1.1.0

Release20.05.2026

Список изменений

Added

  • Performance presets - one click applies Quality, Balanced, or Performance from the config screen or /drd preset <quality|balanced|performance>. Presets only change performance settings and keep your toggles.
  • On-screen HUD - optional top-left overlay showing render distance and FPS, color-coded (grey = off, red = below min FPS, green = above max FPS, yellow = in range), hidden while F3 is open. Toggle in config, /drd showHud, or a key bind.
  • More rebindable key binds (Options -> Controls): open config (default F8), toggle the mod on/off, and toggle the HUD (last two unbound by default). The menu hint now shows your actual bound key.

Changed

  • Render-distance changes now apply in a single step. Minecraft rebuilds all chunk rendering on any render-distance change, so changing it chunk-by-chunk made the screen flicker several times per adjustment - now it's one rebuild per change. (A single flicker on change is vanilla behavior and can't be removed by the mod.)
  • Render-distance changes are written to the debug log.
  • The FPS averaging window scales with your check interval for steadier averages.

Fixed

  • Korean (ko_kr) translation was corrupted and has been rewritten; all languages got the new UI strings (missing strings fall back to English).

Файлы

dynamicrenderdistance-neoforge-1.21.11-1.1.0-1.21.11.jar(46.73 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.0

Загрузчики

NeoForge

Версии игры

1.21.11

Загрузок

11

Дата публикации

20.05.2026

Загрузил

ID версии

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