
Dungeon Train: A Lore-Rich Roguelite Adventure
Adventure time inspired dungeon crawler on a train. Procedurally generated carriages. Rich narrative, with custom made mods for a completely unique experience.
Список изменений
0.302.0
Advancements keybind reminder in chat
Earn a Dungeon Train advancement before you've ever opened the advancements screen and a short, train-flavoured message now points you at the key that opens it. It shows your actual (rebindable) keybind, picks at random from a dozen conductor-style lines, and quietly stops for good once you open the advancements screen.
- Chat reminder of the key that opens your advancements
- Shows your real, rebindable keybind (not a hardcoded key)
- Random from 12 train-flavoured lines; stops once you open the screen
Five train-traversal advancements
Five new advancements reward exploring the world the train rides through — hopping down onto the tracks, wandering off and finding your way back aboard, and discovering the bridge-pillar staircases and tunnel stairwells along the route.
- Track Record — set foot on the rails below the train
- Off the Rails — leave the train and tracks behind for the open world
- Back on Track — climb aboard again after getting off
- Taking the Stairs — use a bridge-pillar staircase
- Beneath the Candy Kingdom — enter a tunnel stairwell
Armor stands as randomized carriage contents
Carriage cells can now randomly feature an armor stand wearing a rolled set of armor, sitting alongside the usual blocks and loot. Some carriages show an equipped stand in a corner, others leave it empty — more variety in what you find aboard the train.
- Armor stands can now appear as random carriage contents, sometimes wearing a full set of gear
- Each stand's loadout is rolled per spawn, so no two carriages are guaranteed alike
