
Dungeon Train: A Lore-Rich Roguelite Adventure
Adventure time inspired dungeon crawler on a train. Procedurally generated carriages. Rich narrative, with custom made mods for a completely unique experience.
Список изменений
0.301.0
Empty enemy spots no longer leave a stray block behind
A carriage spot that can only hold enemies — and whose enemies are all the wrong level for your current depth — now stays as empty air instead of leaving a stray block where a mob would have stood. The enemy still appears once you travel deep enough for it to belong.
- Mob-only carriage spots with no depth-appropriate enemy now clear to air
- No more leftover placeholder block where a not-yet-eligible mob would stand
0.300.0
Leatherworker shop carriage
A leatherworker's stall now rides the train among the other shops. Its chest is stocked with leather and the full set of leather armour, a whole ✨ of dyes, emeralds, a potion and other odds and ends from the tannery — handy for patching together armour or recolouring your kit mid-run.
- New leatherworker shop carriage joins the train's rotating shops
- Stocked with leather, the full leather-armour set and leather horse armour
- A complete ✨ of dyes, plus emeralds, a cauldron, a potion and a water bucket
Reliable spawn on the train's front deck
Joining or respawning onto the moving train now reliably lands you standing on the front flatbed deck. Before, if the train hadn't fully settled or had already grown past its first carriage, you could occasionally drop through to the tracks under the train or get stuck inside the deck floor.
- Always spawn cleanly on the train's front deck
- No more falling under the train or clipping into the flatbed slab on join or respawn
