
Dungeon Train - Лорный Рогалик RPG
Сборка модов Dungeon Train для Майнкрафт вдохновлена Adventure Time. Это бесконечный подземный лабиринт в поезде с процедурной генерацией, физикой и глубоким сюжетом.
Список изменений
0.750.0
Translators ranked by how much they translated
The Credits page now lists translators biggest-contribution-first, counting everything a person has translated across every language they worked on. Volunteers whose work is serving live from the relay rank alongside those already baked into the build, so the person who translated the most of the mod is at the top of the card rather than at the bottom of it.
- Credits ranks translators by total lines translated, not by arrival order
- Work approved since the last release now ranks equally with work shipped in the jar
- Each translator's languages are listed strongest-first
0.749.0
Rooms with a moved doorway build in full, and stay built
A dimensional carriage whose doorway had been moved off the room's floor was being stamped partly outside the world, so the bottom of the room simply never appeared — the author walked into the top of their own build standing on nothing. Those rooms now stand on solid ground, keep their endless copies while you walk through them, and are fogged and lit all the way down.
- A room with a raised doorway builds every row the author made, instead of losing everything below the world's floor
- Endless rooms no longer shed their copies around a player standing on the room's own floor
- Fog and daylight now fill the whole room, rather than stopping at the corridor's floor line
- Test the Carriage says so when a room is too tall for the world you are testing it in, instead of failing
0.748.0
Editor mirroring follows the template you build into
Template mirroring now keys off the block you place, not where you are standing. Building into a mirror-enabled template from its roof, from the gap between plots, or from a neighbouring plot is mirrored using that template's own settings — previously those edits silently lost their mirror image.
- Mirroring works when you build into a template from outside it
- Each template's own mirror axes apply, even while you stand in a neighbouring plot
0.747.0
Player translations no longer blocked by a single mistyped one
The weekly job that pulls player-submitted translations into the mod was still stopping dead on one bad submission out of 1,790 — a Russian line that had lost one of its two fill-in slots. Everything else, more than a thousand approved translations, was thrown away with it. A submission that would not display correctly is now set aside and named, and the rest are imported.
- One malformed submission no longer discards the other 1,100
- A translation that loses or gains a fill-in slot is set aside with the reason, so it can be corrected rather than silently shipped broken
- Closed a crash route: a stray percent sign in a submitted translation would have taken down whichever screen showed it
0.746.0
The translation editor now catches a broken placeholder as you type
When you translate the game from inside the game, some lines contain slots the game fills in — a player's name, a number, a key binding. Dropping one, adding one, or typing a lone percent sign makes that line display wrongly or not at all, and until now nothing said so: the mistake was only found weeks later, when the translation was pulled into the mod and quietly set aside. The editor now tells you the moment you type it, names the slot you have lost, and holds Save until it is right.
- A missing or invented fill-in slot is flagged under the text box as you type
- Save is held until the line will actually display, so no more work is lost weeks later
- Reordering slots to suit your language is still fine — only losing or inventing them is not
0.745.0
Internal tooling
Development tooling changes.
0.744.0
Growing a portal room gives you empty space, not a room you have to demolish
Resizing a dimensional carriage in the editor used to fill the new space with the built-in room — a floor, walls, a ceiling and its lights — so every step of the size dial handed you blocks you then had to clear out. New space now arrives as plain air, ready to build in. The one thing that still comes back is what you cropped: shrink past something and step back up, and the row returns exactly as it was, blocks, decoration, chests and all.
- Growing a dimensional carriage now opens empty space instead of stamping the built-in room into it
- Shrinking then growing still restores the row you cropped, unchanged
0.743.0
Testing a dimensional carriage offers to save it first
Test the Carriage stamps the room from its last save, so an unsaved edit was quietly missing from the room you walked into. It now offers to save that one carriage first — save and test, or test the saved version anyway. A carriage with nothing to save goes straight in, as before.
- Test the Carriage asks to save when the room you are standing in has unsaved changes
- Catches an unsaved resize as well as unsaved blocks
0.741.0
The loading screen starts themed
Opening a world no longer flashes the main-menu panorama before the Dungeon Train loading screen appears — the themed screen is there from the first frame of the load.
- The world-open screens are themed, so the join starts on the train panel instead of vanilla chrome
