
Dungeon Train - Лорный Рогалик RPG
Сборка модов Dungeon Train для Майнкрафт вдохновлена Adventure Time. Это бесконечный подземный лабиринт в поезде с процедурной генерацией, физикой и глубоким сюжетом.
Список изменений
0.729.0
Shulker boxes near dimensional carriages
Shulker boxes can no longer be placed inside rooms adjacent to a dimensional carriage. Dimensional carriages themselves are unaffected.
0.728.0
AI Policy page redesign
The AI Policy page is easier to read at a glance. Each section is now its own card with a coloured heading, and every point carries an item icon — green for the things made by hand, amber for where AI is actually used. Long pages also get a scrollbar.
- AI Policy sections are now cards with colour-coded headings
- Every point carries an item icon
- Added a scrollbar to the page
0.727.0
AI Policy screen
A new in-game page states plainly what in Dungeon Train is made by hand and where AI is actually used. The books, the artwork, the player mobs and the name generator are not AI; nothing is trained on your data, and no AI runs on your machine. Open it from Dungeon Train Options, or from the paper icon on the Credits page.
- New AI Policy page — what is and is not made by AI, in plain terms
- Reachable from Dungeon Train Options and from the Credits page
- Links out to the Discord updates channel
0.726.0
Traps are remembered
Setting a trap in a drifting carriage, for whoever comes through next, leaves a mark on the temperament your echo is born with.
0.725.0
Dimensional carriage doorways can be moved off centre
The two doorways into a dimensional carriage used to be pinned to the exact middle of the room's end walls, at floor level, on every room ever built. Builders can now put them where they want: hold a door and right-click the doorway marker, and both doorways move to where you aimed — along the wall and up it. Nothing is placed; the door in your hand is just a pointer, which is what lets a doorway sit anywhere rather than only where a door would have something to stand on. How far it can move depends on how much bigger the room is than the corridor running into it, since the corridor still has to be sealed inside the room's walls — a room built at the smallest legal size has nowhere to move it to, and the game now tells you that, and what to grow to get the room.
- Hold a door and right-click a doorway marker to set where the doorways sit
- Doorways move both across the end wall and up it
- Wider and taller rooms give the doorways more room to move
- Rooms built before this are untouched — their doorways stay exactly where they were
