
DuckyAC
Lightweight, modular, and fully configurable anti-cheat plugin for Minecraft Servers
Список изменений
🛠️ DuckyAC v1.1.3 - Stability & AutoTrap Update
In v1.1.3, we're addressing a key false positive related to wall signs/banners, removing outdated exceptions, adjusting reach values for better accuracy, and introducing a brand-new combat check: AutoTrapA, complete with full configuration support.
🔍 Fixes
🪧 ThruBlocksB -- Sign Hitbox False Positive
- Fixed an issue where players standing inside the hitbox of wall signs / hanging signs & banners were incorrectly flagged.\
- Ray-trace logic now properly ignores sign-type blocks, eliminating unintended violations.
🔄 Removed Obsolete Exception from ThruBlocksA
- Cleaned up outdated exception logic to improve predictability and consistency across the ThruBlocks system.
📏 ReachA & ReachB -- Updated Base Range
-
Updated the default reach calculation values for ReachA and ReachB.\
-
Now they use:
base-range: 5.0 # In ReachA base-range: 4.0 # In ReachB -
Improves consistency, reduces edge false positives, and aligns the checks more closely with real in-game combat behavior.
✨ New Features
🪤 AutoTrapA (New Check)
- Introduced a new combat automation detection: AutoTrapA.\
- Detects suspicious automated trap-placement behavior around players.\
- Optimized for low overhead and minimal risk of false positives.
⚙️ Config Additions
Added full configuration support for AutoTrapA:
- New section in
config.ymlfor toggling and tuning AutoTrapA.\ - ConfigManager updated to load & manage all new values.\
- Default settings ensure safe, predictable behavior even without manual configuration.
📦 Version
- Updated plugin version to 1.1.3
📌 Summary
This update enhances detection accuracy in ThruBlocksB, removes outdated logic in ThruBlocksA, introduces AutoTrapA, and standardizes reach detection with a new 5.0/4.0 base range for ReachA and ReachB. Server owners now benefit from more stable and flexible combat detection.
