
Список изменений
Drag Things — v0.5.0 Changelog
Added
Smoother & Better Feel
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Added smoother grabbing with a gradual force buildup instead of instantly pulling items.
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Drag distance adjustments now feel more natural with smooth scrolling.
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Items now have improved movement effects:
- Adaptive bobbing that changes depending on speed.
- Squash & Stretch effects when moving and hitting surfaces.
- Camera FOV shake on strong impacts (does not affect aiming).
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Dragged items that get stuck now smoothly catch up instead of teleporting.
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Added a new Feel config category to customize the intensity of these effects.
Mob Drag
You can now drag mobs!
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Sneak + right-click a mob with an empty hand to pick it up.
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Grabbable mobs show a glowing outline when you look at them.
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Mobs smoothly shrink into an item-like form while being grabbed.
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Mobs become their spawn egg icon when fully picked up (or use a 3D model fallback if unavailable).
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While being carried:
- Mobs cannot move or attack.
- Mobs are temporarily protected from damage.
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Added a new Mob Drag config category:
- Enable/disable mob dragging.
- Toggle passive, neutral, hostile, and boss mobs.
- Customize allowed or blocked entities.
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Chains, trails, and the distance HUD now support mobs too.
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Scroll to change the carrying distance of mobs, just like items.
Other
- Maximum drag distance is now limited to 12 blocks. Items are automatically released if they go too far away.
- Added GitHub source and issue links to Mod Menu.
- Improved Cloth Config layout with proper category tabs.
Fixed
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Fixed collision sounds not playing correctly on some impacts.
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Fixed camera shake crashes.
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Fixed crashes when dragging certain mob types.
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Improved multiplayer mob dragging:
- Mobs no longer fall or jitter for other players while being carried.
- Mobs are safely released if the dragging player disconnects or crashes.
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Fixed HUD distance display showing incorrect values.
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Fixed distance HUD overlapping survival UI elements.
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Fixed a small visual issue with the "+" marker on the distance slider.
Improved
- Improved chain and trail rendering for smoother visuals.
- Reduced memory usage during rendering, improving performance.
- Added more realistic shading to the chain rope.
- Items now glow when you look at them, making it easier to see what can be grabbed.
- Redesigned the distance HUD for a cleaner look
