Replaces the increased jump height from jump boost with a double (or triple) jump, based on the effect level. Each level of jump boost allows you to jump one more time in midair. Landing will reset your jump count, and a successful mace hit will recover one jump. As you'd expect, jumping at the end of a fall before hitting the ground will avoid or reduce fall damage depending on timing. This makes jump boost more controllable and desirable in survival mode.
!Jump boost potion tooltip showing "+1 Air Jumps"
This idea came from an episode of The Spawn Chunks podcast.
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Опубликован:1 год назад
Обновлён:2 месяца назад

