
Dormant Power
A magic-superpower mod based around enhancing combat, transportation, and other game aspects
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Список изменений
Updated to Neoforge 1.21.4-5; 1.21.5 may be buggy
Gameplay:
- Fixed power selection UI placement so active powers are on top and passive ones are on the bottom
- Made Arachnid an active power and Warp a passive power
- Fixed bug where Gale would deal more damage, not less; Gale users now deal out 30% less damage, meaning it takes around 45% more hits to kill something
- Gale dash cooldown increased from 5 seconds to 6.5 seconds
- Arachnid cooldown increased from 10 seconds to 12.5 seconds
- Arachnid potion now originates from feet, leading to potential "recoil"
- Frost "recoil" fixed, with Quake, Sangine and Arachnid now being the only ones with "recoil" potential due to highest damage outputs
- Growth regeneration removed, no it now grants only saturation (still really powerful)
- Sanguine "recoil" damage now ignores armour
- Fixed bug where Sanguine regeneration would not work
- Fixed bug where Nyx night vision would flicker
- Tidal riptide is now about 15% weaker
- Tidal now gives Dolphin's Grace I instead of II
- Achievement descriptions for getting powers now all start with "Unlock ___ Powers by"
Файлы
dormant_power-1.2.0-neoforge-1.21.4.jar(220.88 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2.0
Загрузчики
NeoForge
Версии игры
1.21.4–1.21.5
Загрузок
37
Дата публикации
02.05.2025
