
DocCraft adds six new diseases to Minecraft, which can happen randomly or from disease-causing events such as standing in fire or getting hit by a cave spider.
Arachnia
Causes:Getting hit by a cave spider
Eating a spider eye
Symptoms:
Nausea at onset
Slowness
Dark particles
Poison
Cures:
Arachnitum
Common Cold
Causes: Occurs randomly. Higher chance in colder biomes.Symptoms:
Slowness
Sneezes
Cures:
Waiting
Minelenol
Rottenness
Causes:Getting hit by a husk
Eating rotten flesh
Symptoms:
Nausea at onset
Periodic Hunger
Health Reduction
Cures:
Pure Leaf
Blazing
Causes:Being set on fire without fire resistance
Symptoms:
Blindness at onset
Flame particles
Longer burning time
Random fires appearing
Cures:
Fire Resistance Potion
Teneguor
Causes:Darkness effect
Symptoms:
Slowness at onset
Dark particles
Periodic Darkness effect
Warden spawns
Cures:
Standing in fire
Salmonella
Causes:Eating raw meat
Symptoms:
Hunger at onset
Nausea
Cures:
Waiting
Drinking water can stop nausea and help the disease end more quickly
To combat these diseases, the datapack also adds some treatments:
Cough Drop
!Cough Drop Recipe
Crafted with one honeycomb and one sugar as in the layout above.
Effects:
Stops sneezes for 20 minutes
Minelenol
!Minelenol Recipe
Crafted with two coal, two charcoal, and one flint as in the layout above.
Effects:
Cures Common Cold
Stops players from getting the common cold for 10 minutes
Stops all diseases from getting worse for 10 minutes
If two are taken in a span of 20 minutes, overdose will occur, resulting in slowness, nausea, and weakness
Arachnitum
!Arachnitum Recipe
Crafted with two fermented spider eyes and two wheat as in the layout above.
Effects:
Cures Arachnia
1 minute of Slowness I
1 minute of Weakness II
Pure Leaf
!Pure Leaf Recipe
Crafted with three leaves (of any type) and two short grass as in the layout above.
Effects:
Cures Rottenness
2 minutes of Weakness II
Disease Test
!Disease Test Recipe
Crafted using four iron ingots and one redstone block as in the layout above.
Effects:
Displays the diseases that the player currently has
Causes some damage
Use /trigger RevealInfections to toggle whether or not players are alerted when diseases come and go away.
Use /trigger CureUponDeath to toggle whether or not players are cured after death.
