
DMZ Ragnarok
Custom races, forms, dragon balls, space travel and combat for DragonMine Z, built from in-game editors. Formerly Shurui's DMZ Utilities. Everything is free in singleplayer and LAN.
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Dungeon floors are built on real ground now
1.1.321 raised the terrain to meet a floor that was hanging in the air. This fixes the reason it was hanging in the air: the dungeon dimensions now generate their surface at the height floors are actually built at, so a floor sits on the landscape and its rooms cut down into it.
Dungeon terrain
- The ground generates where the floor stands. A floor needs 80 blocks of clear world beneath it for its room stack, and these dimensions were generating their surface near y 27. Every floor was pushed up to y 80 and left floating 53 blocks above its own terrain. The surface now generates at about y 107, so the floor anchors on it directly.
- Rooms replace the terrain on the way down, instead of a floor standing on fill with open world beneath it.
- No more poured-in floor. The ground pass from 1.1.321 now finds the walking level already solid in nearly every column and is back to patching the genuine holes, pits and water between rooms.
- The whole set moved together, so every theme reads the same way. Nothing about the room stack, its depth or its layouts changed.
Rank badges
- Every badge draws at the same size. Badges scale to a fixed height and their width follows the shape of the artwork, which was not drawn to one shape: the widest came out more than half again as wide as the narrowest. Every badge is now fitted to one shared canvas.
- No artwork was stretched to do it. Each badge keeps its own proportions and the slack becomes empty space around it.
For server owners
- Floors already built keep the ground they were built on. A floor's height is fixed when it is
first generated. Use
/rg dungeon floor regen <floor>to move one onto the new terrain; it keeps the floor's theme, size, layout style and depth. - Terrain already generated is unchanged. Only ground that has never been visited generates at the new height, which is what a regenerated floor builds on since it relocates to untouched ground.
- The new badges are delivered from the server folder, not the jar. Replace the PNGs in
ShuruisUtilities/ranks/and run/rank reloadassets, or restart, before they reach anybody.
Файлы
dmz_ragnarok-1.1.322.jar(22.94 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.322
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
3
Дата публикации
11.09.2026
